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Re: The Hunt for Red October Mon, 12 May 2008 14:18 Go to previous messageGo to previous message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
Interesting game idea and I'd like to add my 2c Very Happy

1. To make it really interesting and risky, make it so only one RO can kill another RO, or a fleet containing an RO. Afterall, that was the best part of the movie, one sub hunting another. It is possible to lose your RO and kill the enemy RO in the same battle tho.

2. Make 3 (or more) standard ROs that can be chosen. This could allow for a rock-paper-sciscours setup and will make finding out what RO the enemy has a priority. (if only a RO can kill another RO)

3. Make the designs very sub (futuristic) like for RP flavour. Torpedoes, Stealth generators, Jammers, computers etc. You can even make the "standard" ROs this way: one has more jamming, another more torpedoes etc.

In my opinion if you want to run with a cool idea like this, go all the way and make it as interesting and rule-ridden as possible Twisted Evil



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