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Home » Stars! 2.6/7 » New Game Announcements » The Hunt for Red October
Re: The Hunt for Red October Sun, 04 May 2008 09:46 Go to previous messageGo to previous message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
cyph34r wrote on Thu, 01 May 2008 10:25

I'm looking for suggestions on this one, but here are my thoughts so far.

Each player will start the game with a Nubian (this can be done via hex-editing/whatever - right? I might need some help here) named Red October. I'm looking for a neutral 3rd party who can help me with this/check in on the game now and then.



There is no need for hex editors or such like. Here's how you can produce the nubs or any other special starting ships:

1. Use StarEd to create a Mod with the nub hull set to free (Iron, Bora, Germ, Res all set to zero) + set tech requirements to zero in all categories.

2. Do the same for all components to be used in the ship's construction except that the minimum res you can set is one.

NOTE: AFAIK StarEd does not handle JRC4 so you need to use JRC3 which is no problem since the game can be created with JRC3 but played using JRC4 OK.

3. Create the game using the Mod.

4. In 2400 the special ships are built. I suggest that they are built by the nearest race that will eventually own them but not that race itself (see below).

5. In 2401 transfer the ships from the race's builder to the race that will own them.

NOTE: The race cannot build it's own ships because the ships will revert to best components at current techs when you switch to the unmodded JRC4 version of Stars - eg. if you use the TS10 engine then you will get the QJ5 if the race has only Prop0 after the switch. If, however, the ships are transfered first then the ships will retain their original design.

6. In 2402 switch to JRC4. I suggest you gen one more turn to check all is OK.

7. send the files to Ron.

Cheers,
John Mac/AlexTheGreat

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