Strategy 2411- 2420 |
Mon, 09 June 2003 11:09 |
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IMHO, I think we need to stomp the Andorians now and here is my reasoning:
1. They are fairly isolated from most of their teammates.
2. They are aggressively taking planets in our territory Denon, Shannon and Blush.
3. We have three races that can hit him.
4. The Shadalloves and Protons should take out Denon (pop drop it, it is green for the Protons) then help the Riot Grrlz take Blush and Sahnnon.
5. If we don't stop them now, they will box the Riot Grrlz into the corner and they will never recover from the lack of planets.
Thoughts?
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Re: Strategy 2411- 2420 |
Mon, 09 June 2003 12:44 |
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There is no minimum pop for tech trasnfer. Just make sure you leave enough so they don't all die off waiting for the Protons. Make sure you attack via Basket Case so he cannot see you coming.
Go ahead and do the pop drop right away. The protons should be able to move pop from thier HW to Mclellen next turn, and be right behind you in their pop drop. Protons, please send 50K pop from your HW to Mclellan next run when your gate is up. Then send this pop via Mitchel to Denon.
[Updated on: Mon, 09 June 2003 15:49]
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Re: Strategy 2411- 2420 |
Tue, 10 June 2003 11:16 |
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I will push to colonise planets in the void to the south, as I mentioned in the Call the Ball thread. I am producing quite a few privs each turn to do it.
This will be my main focus until 2420.
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Re: Strategy 2411- 2420 |
Tue, 10 June 2003 17:04 |
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You still have const checked as your research focus and are spending a few points in research. This will be wasted when you get const 5 & 6 from the w/l. All your points should switch to energy and leave it there.
Paladin
[Updated on: Tue, 10 June 2003 17:11]
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Re: Strategy 2411- 2420 |
Wed, 11 June 2003 16:58 |
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frigate, j5 engine, blue laser
you will need to give them orders once they are at the the protons HW to attack the lambs. but we can do that next turn.
transfer your observers to the protons the same turn you gate your 1st lambs to his hw but do it at the w/l sites
don't forget to change back to electronics research
Paladin
[Updated on: Wed, 11 June 2003 17:00]
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Re: Strategy 2411- 2420 |
Thu, 12 June 2003 13:03 |
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OK, the same turn you gate them to his HW, you will transfer your observers to the protons.
Next turn you will give the frigates the following orders and most importantly send them to the lamb sites:
primary target=xports
secondary target=xports
tactic= maximize damage
attack who=everybody
The lambs will initiate combat with everybody present.
They will not shoot anything.
They will not disengage.
Protons, we will need those extra wolves transfered to me this turn to help kill the frigates.
Paladin
[Updated on: Thu, 12 June 2003 13:05]
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Re: Strategy 2411- 2420 |
Sat, 14 June 2003 14:10 |
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Thanks.
I completed a turn for Alex since he was about to miss a turn and I realized the he needs to get pop off hs HW very badly since it it way over crowded.
I'm not sure why several people hesitated to build medium frighters but Alex has several good greens nearby with no pop and over 500K pop on his HW. You need minerals (mines) and freighters and fuel pods for the next 6 or 7 turns until you can get your pop down to about 300K. I sent all of your pop to the closest planet and you will need to continue to do this so you can get the transports back to your HW quicker. You should not do any research or build anything else but mines and transports till your pop is under control. You also colonized small greens and a red while good greens wen uncolonized. I will send you a new XB xport to make sure you knows what planets to colonize.
Please contact me if you have any questions.
We are in a tough position. 5 out of six of our races are near the edge while they only have 2 out of 6. They have both an AR and IS which will be a great late game advantage. We must optimize all of our pop growth to establish a big research advantage to get a tech advantage. 2 of our top 3 races will not be able to supply either of the 2 critical techs (weapons and const) so that means Alex, you must become a big resource producer or we are doomed. You've got a good amount of green worlds around you, so if you can get your pop growth going again, we might stand a chance.
Paladin
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Re: Strategy 2411- 2420 |
Sat, 14 June 2003 23:20 |
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Paladin wrote on Sat, 14 June 2003 14:10 | Thanks.
I completed a turn for Alex since he was about to miss a turn and I realized the he needs to get pop off hs HW very badly since it it way over crowded.
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Thanks. I've reached the end of the semester now so I should have some more time to play these games. I must admit, CTF hasn't been my favoured game for the moment. But that should change now.
Quote: | I'm not sure why several people hesitated to build medium frighters but Alex has several good greens nearby with no pop and over 500K pop on his HW. You need minerals (mines) and freighters and fuel pods for the next 6 or 7 turns until you can get your pop down to about 300K. I sent all of your pop to the closest planet and you will need to continue to do this so you can get the transports back to your HW quicker. You should not do any research or build anything else but mines and transports till your pop is under control. You also colonized small greens and a red while good greens wen uncolonized. I will send you a new XB xport to make sure you knows what planets to colonize.
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That was a mistake - I'd meant to colonise Replica but I didn't up my turn change before it was done. I have a difficult time trying to work out what's green for me, but a new XB file would help. I'll look at the 'Listing of Data' thread.
Ah - I noticed you had a somewhat hard time working out my ship designs. That's alright, I'll use more generic names in future.
Quote: | Please contact me if you have any questions.
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Is it better to use privateer colonisers or colony ships? I don't have 3kt germ checked so I want to use privateers as my colonist movers.
Quote: | We are in a tough position. 5 out of six of our races are near the edge while they only have 2 out of 6. They have both an AR and IS which will be a great late game advantage. We must optimize all of our pop growth to establish a big research advantage to get a tech advantage. 2 of our top 3 races will not be able to supply either of the 2 critical techs (weapons and const) so that means Alex, you must become a big resource producer or we are doomed. You've got a good amount of green worlds around you, so if you can get your pop growth going again, we might stand a chance.
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I do not have weapons cheap. Instead, I have electronics cheap. I have construction cheap, however it will take me a few years before I can start contributing to research.
I would see so many races near the edge as a benefit. We can colonise backwards and push into their space straight away. If we can push the border even a few light years beyond the diagonal we have a huge benefit as it means more potential resources for our team.
I would say that I am the weakest player on this team, and I'm only in 8th place. So I would say we have a while to go before we can say the game is lost yet. And don't forget - PP also has a late game advantage. Warp 16 packets can be devastating, especially from multiple sources, as it rips up defenses, if we can make it that far.
Alex.
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Re: Strategy 2411- 2420 |
Sun, 15 June 2003 08:25 |
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We have player 8, 9, and 10 which is not good. I only have bio cheap and the Shadolocks have GR so neither of use can do weapons or const research. The protons have weapons cheap and they will do our weapons research but you are the only player with access to good green planets that can do our construction research. The soviets and Riot Grrlz both had a very bad planet draw and will not be much help for a while in research.
I understand the PVTs make better transports but you should not let your lack of them prevent you from building any transports. But that is history now and I think you'll find your short of iron and my still need to build a few MFs.
I say this to all of our team. If you aren't to fond of this game or if life gets busy and you can't or won't devote your best to building your race, then let us replace you. If you don't give your best, you hurt 5 others people and that is not fair to everybody devoting enough time to try and get the most out of their race.
Missing turns is not acceptable. A one minute email to the team to let us know you can't do the turn is required so we can find somebody to do it for you. It is the polite thing to do.
I will cover for anybody that needs it but I would like a days notice.
Paladin
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Re: Strategy 2411- 2420 |
Sun, 15 June 2003 10:22 |
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[quote title=djhakase wrote on Sat, 14 June 2003 23:20]Paladin wrote on Sat, 14 June 2003 14:10 |
I would see so many races near the edge as a benefit. We can colonise backwards and push into their space straight away. If we can push the border even a few light years beyond the diagonal we have a huge benefit as it means more potential resources for our team.
Alex.
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No starting near an edge of the galaxy puts less planets in range to be colonized. Their AR/WM and the have nobody to keep them from planets in a 360 degree arc. I'm in a corner and so is Edog so we can only expand in one direction without fighting and that consumes resources.
The Andors and Dashains are going nuts in the middle so I think it will be very hard for us.
Also, colonizers are much cheaper than privateer colonizers. Build a colonizer and escort them with privateers which you can borrow fuel from in route and you can reuse the privateers after the colonizer forms the colony. That's the way I do it. It saves resources and iron.
Paladin
[Updated on: Mon, 16 June 2003 07:20]
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Re: Strategy 2411- 2420 |
Tue, 17 June 2003 07:51 |
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I think the protons need to build 6 DDs with Yaks and fuel mizers and gate them to Saddam. The Andorians have 5 DDs at Taton and they will be heading to Blush so Edog needs some help right away. The protons should also build some c-6 lambs this turn since it will be several turns before Funzel gets more c-6 lambs to the w/l site.
Can you afford this and still keep your econ going? The gates should be opening alot of new planets up to you. Also, can we take out Denon?
Paladin
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Re: Strategy 2411- 2420 |
Tue, 17 June 2003 10:25 |
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I will wait till after to re-do your turn before I upload. Please drop me a line when you have uploaded the new .x file.
Paladin
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