All MT information in one place (almost) |
Wed, 12 January 2011 15:05 |
|
craebild | | Lieutenant | Messages: 568
Registered: December 2003 Location: Copenhagen, Denmark | |
|
I have created a page on my homepage where I have compiled all information about the MT in one place, as up to date as possible, as I have been unable to find that anywhere else.
In that connection I would like any comments or corrections anyone from the Stars! community might have, and I would also like a little help in completing it, as I do not have the design for the MT Probe. Even a listing of the components in each slot (including which slot they are in) would be enough, I can work out the rest from there.
You can find the page here: http://craebild.dk/MT.html
[Updated on: Thu, 20 January 2011 14:16]
Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild
Report message to a moderator
|
|
|
|
Re: All MT information in one place (almost) |
Wed, 12 January 2011 19:59 |
|
craebild | | Lieutenant | Messages: 568
Registered: December 2003 Location: Copenhagen, Denmark | |
|
If the Wiki is complete and up to date, then it isn't in the place I looked, all I found was the "new MT FAQ" by James McGuigan, which does not give the correct information about tech levels gained from the tech trader and lists the then disputed "Random trader". It also does not have any images, most importantly not the design layout of the Mini Morph hull, and it does not list the chances of gaining a MT part by scrapping.
If there is more information about the MT elsewhere on the Wiki, then I would very much like to know where it is, so I can check whether there is anything I have missed.
The missing cargo capacity entry for the MT Scout is now there - Though it was actually listed in the design image it should of course also be listed in the statistics below the image, that was a mistake on my part.
Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild
Report message to a moderator
|
|
|
Re: All MT information in one place (almost) |
Thu, 13 January 2011 04:04 |
|
|
Try here
Also...nice work
hmm...it seems the tooltips are broken on the wiki...(the ship designs). The probe design is here
Which I got from Blue Turbit's Stars! Tech Manual.
[Updated on: Thu, 13 January 2011 04:27] Report message to a moderator
|
|
|
|
|
|
|
Re: All MT information in one place (almost) |
Fri, 14 January 2011 13:57 |
|
craebild | | Lieutenant | Messages: 568
Registered: December 2003 Location: Copenhagen, Denmark | |
|
I have updated the page to include the MT Probe now, can anyone find anything else that should be changed or added ?
I agree with gible, as long as the images are in GIF or PNG format they do not take up much space, so it would probably not be worth the effort to make such templates. To give one example, the GIF image of the MT Lifeboat (the largest GIF image on the page) is only 25 kb, and the image for the "The Mystery Trader" title is a 25 kb PGN image. If 25 kb images pose a bandwith problem, then that person is probably using an analog dial-up modem connection, and how many Stars! player use that ?
I have two small questions, though, both related to scrapping.
1. On my MT page I list the probability for gaining an MT part as 2% per instance of the part in the fleet after the 50% chance of gaining noting, but I have also seen a probability of 1%, or even ½% in at least one case. Which is the correct figure ? I could set up a testbed to try to verify the probability, but that would be tedious work, so if someone has already verified what the probability is, then I see no reason to duplicate the work.
2. The probability for gaining a tech level through normal tech scrapping seems pretty well established, and gives a probability of 90% for successfully gaining a tech level if there are 8 tech scrappers in separate fleets. However, my experience from actual games and race testbeds shows a lower than 10% incidence of failure, so is that established figure wrong, or have I been consistently lucky ? Even if I had kept a record of the results from tech scrapping, my experience is not a sufficient statistical sample to reliably prove the established figures for tech scrapping to be wrong, I would say that rolling double-six is a fair bit less likely than having my luck with tech trading, assuming the established figures are correct, so all I am asking is whether someone has actually verified the established figure to be correct. I can certainly live with having been lucky
Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild
Report message to a moderator
|
|
|
Re: All MT information in one place (almost) |
Fri, 14 January 2011 14:19 |
|
m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
|
craebild wrote on Fri, 14 January 2011 19:57 | 2. The probability for gaining a tech level through normal tech scrapping seems pretty well established, and gives a probability of 90% for successfully gaining a tech level if there are 8 tech scrappers in separate fleets. However, my experience from actual games and race testbeds shows a lower than 10% incidence of failure, so is that established figure wrong, or have I been consistently lucky ?
|
That's statistics for you. Even just 6 scrappers give a decent enough chance of getting a tech that most players don't realize the odds are just about 80% for their luck holding, and when luck fails they don't quite grasp why.
I have seen 8 scrappers fail twice across a half hundred games, enough to really think about it, but not really enough to justify always using 9 scrappers.
I've also at least once gained 3 techlevels in a row by scrapping just 2 scrappers per turn of a set of 8. That would be 3 lucky dice throws, one unlucky, and also within statistical odds.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
Re: All MT information in one place (almost) |
Mon, 28 February 2011 17:37 |
|
craebild | | Lieutenant | Messages: 568
Registered: December 2003 Location: Copenhagen, Denmark | |
|
I am not certain what mazda means about moving tech, but resources already applied to research in one field cannot be moved to another field.
If current field to research is the same field as you gain a tech level in from from scrapping and you have a different tech field set as next field, then none of the resources allocated to research goes to that tech field, all of the resources are then applied the the tech field you have set as next field. That can give you several levels if that tech field is at low tech level, but you do not get any free tech or resources that way, that just means you are spending those resources in a different field.
Combining scrapping and research cannot give you free tech levels or free tech, but there is one point to keep in mind, though that is not that important. If you get tech level 26 through scrapping - Only possible with weapons and (theoretically) construction - Then the resources spent on research between tech level 25 and 26 are lost. That isn't particularly important, though. If you are at that high tech, then those resources are most likely not important.
Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild
Report message to a moderator
|
|
|
|
|
|
|