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Re: Does a starbase persist damage? |
Sat, 06 June 2009 23:27 |
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sirgwain wrote on Sat, 06 June 2009 19:13 | When you upgrade a starbase, do you scrap the old starbase and apply it to the cost of the new starbase?
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You get a discount.
If the upgrade is between different base types such as SD to US IIRC you get 50% of both minerals & resources of the SD cost counted towards the US cost.
However, if the upgrade is a redesign of the same base type, eg they're both US, then cost is assessed slot by slot. Examples:
1. 16 Arm replaces 16 AMP in the same slot there will be a small cost in both Bor and res & the full cost in both Iron & Germ.
2. 16 AMP replaces 16 Arm in the same slot there will be a small cost in both Bor and res & no cost in both Iron & Germ (the Iron & Germ value of the missiles are tossed away).
3. 16 AMP moved from one slot to another the full cost applies for the 2nd slot. The upgrade cost would be identical if you had left the AMPs in the first slot & added 16 in the 2nd slot.
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Re: Does a starbase persist damage? |
Sun, 07 June 2009 02:27 |
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craebild | | Lieutenant | Messages: 568
Registered: December 2003 Location: Copenhagen, Denmark | |
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AlexTheGreat wrote on Sun, 07 June 2009 05:27 |
sirgwain wrote on Sat, 06 June 2009 19:13 | When you upgrade a starbase, do you scrap the old starbase and apply it to the cost of the new starbase?
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You get a discount.
If the upgrade is between different base types such as SD to US IIRC you get 50% of both minerals & resources of the SD cost counted towards the US cost.
However, if the upgrade is a redesign of the same base type, eg they're both US, then cost is assessed slot by slot. Examples:
1. 16 Arm replaces 16 AMP in the same slot there will be a small cost in both Bor and res & the full cost in both Iron & Germ.
2. 16 AMP replaces 16 Arm in the same slot there will be a small cost in both Bor and res & no cost in both Iron & Germ (the Iron & Germ value of the missiles are tossed away).
3. 16 AMP moved from one slot to another the full cost applies for the 2nd slot. The upgrade cost would be identical if you had left the AMPs in the first slot & added 16 in the 2nd slot.
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That is a slight oversimplification.
The problem with calculating the cost of upgrading to a better starbase is that it also depends on the slot numbers. If you upgrade a Space Station with two of the weapons slots filled to an Ultra Station with two of the weapons slots filled with the same type of weapon, then you pay nothing if you put the weapons in the same weapons slot numbers, but if you put the weapons in different weapons slot numbers, then you scrap the old weapons (gaining ½ the minerals) and pay the cost (in both minerals and resources) for the new weapons.
That effect also applies to other types of slots, of course, so if you have different components in slots of the same type, pay attention to the slot order when upgrading a starbase to a larger type.
If you are upgrading a Space Station to an Ultra Station, getting the slot order wrong for the 300/500 gate and the MD10 costs well over 1000 resources and a pile of minerals, which you could have saved by putting the two components in the correct slots.
Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild
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Re: Does a starbase persist damage? |
Sun, 07 June 2009 11:41 |
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sirgwain | | Senior Chief Petty Officer | Messages: 86
Registered: March 2004 Location: Tucson | |
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It sounds like the intention during upgrading was that you could move weapons from one station to another. It makes more sense to me to treat it like that. When upgrading components how is the amount of cost per mineral type determined? It sounds like it's not a simple 50% scrap bonus. Anyone have real numbers?
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