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Re: Production Queue allocation timing |
Tue, 02 June 2009 03:13 |
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sirgwain wrote on Mon, 01 June 2009 13:17 | The freestars code seems to use population for some reason with production items. Do ships and such take crew from the planet population?
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That's probably put in to make room for a future PRT addition...
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Re: Production Queue allocation timing |
Mon, 26 April 2010 07:27 |
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If ships require crews I wonder how they would react to being ordered to scrap the fleet in deep space
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Re: Production Queue allocation timing |
Mon, 26 April 2010 18:15 |
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It'd be convenient, for example, to have colony ships automatically constructed with population.
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Re: Production Queue allocation timing |
Tue, 27 April 2010 05:10 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Coyote wrote on Tue, 27 April 2010 00:15 | It'd be convenient, for example, to have colony ships automatically constructed with population.
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Except when you don't want them immediately filled with pop, of course. Sometimes you'll want spares idling around. Other times you'll use them as emergency ore-carriers, fuel boosters, chaff, and what not.
And then there'd be the slot-conscious players who design their Large Freighters and/or multipurpose Galleons with a Colonization Module. Imagine their surprise if they built, say, 20 of these at their Homeworld and whoosh, all their hard-working population is automagically lifted!
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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