AR pop growth |
Fri, 13 February 2009 12:25 |
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How do I maximize pop growth for an AR?
I have collected some data, but do not have time to build a test bed, and I am taking over a race and need to get in a turn soon, and I have a lot of cleanup to do.
Basically AP pop growth works the same as that of other races, in that up to 25% of the max pop, the growth formula is:
New pop = Pop * (growth rate/100) * (planet percentage/100)
For 25-33% the rate is reduced (I am not going to get into the math here) such that the rate is reduced, but the overall pop growth number is the about same.
Where AR is different is that the max pop changes with each new type of base.
So do the 25%,33%, etc. numbers still apply to the US and DS? Does anyone have a chart for this?
Basically, I have planets with DS and 2.5 mil pop. I am considering pulling much of the pop into freighters (but not moving them...) to allow the pop to grow. Once I have 3 mil I will drop them back down. While I may not have time for this in the game, I at least want to be able to determine the time vs cost gain, which means I have to have the growth rates correct.
Thanks for any help.
P.S. and on a somewhat related topic, what happens when a planet is 'colonized' with 2 mil pop?
Raindancer
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Re: AR pop growth |
Fri, 13 February 2009 13:03 |
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perrindom | | | Messages: 129
Registered: August 2005 Location: Denmark | |
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my very quick answer would be that it is not worth it to temporarily upload pop to increase the amounts of pop grown. The pay-back time in resources is quite long, and when you count in all the things you sacrifice such as more mining, more research, more shipbuilding, it makes it sooooo much more not worth it. All those extra things you could do also has a pay-back of some sort, either minimization cost benefit, more efficient ships, more minerals etc., and most important of all: those extra things are what gives you the stragetic and tactical initiative in the war and the cat&mouse moves on the tactical level.
just my 2c
/Per
[Updated on: Fri, 13 February 2009 13:03] Report message to a moderator
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Re: AR pop growth |
Fri, 13 February 2009 14:38 |
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perrindom wrote on Fri, 13 February 2009 13:03 | my very quick answer would be that it is not worth it to temporarily upload pop to increase the amounts of pop grown. The pay-back time in resources is quite long, and when you count in all the things you sacrifice such as more mining, more research, more shipbuilding, it makes it sooooo much more not worth it. All those extra things you could do also has a pay-back of some sort, either minimization cost benefit, more efficient ships, more minerals etc., and most important of all: those extra things are what gives you the stragetic and tactical initiative in the war and the cat&mouse moves on the tactical level.
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I briefly mentioned above that I am taking over for another player. I have nothing left to research. We are in the nubian era. My miners were killed in a sneak attack, which is probably why the previous player left. I have some planets without enough Ironium to build more than a few miners. On those I am considering lifting the pop to maximize resources for when I can transport minerals. I also have no more planets to inhabit, including reds.
ScramblingDancer
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Re: AR pop growth |
Fri, 13 February 2009 21:17 |
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Raindancer wrote on Fri, 13 February 2009 12:25 | Where AR is different is that the max pop changes with each new type of base.
So do the 25%,33%, etc. numbers still apply to the US and DS? Does anyone have a chart for this?
P.S. and on a somewhat related topic, what happens when a planet is 'colonized' with 2 mil pop?
Raindancer
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I'm not sure if anyone answered this directly but:
Yes, the 25% etc. applies to the max. pop for the base so, for a DS, you get full growth rate until you hit 750k pop.
If you colonise a planet with 2M pop you will have 1.75M of crowding until you improve the base.
I have a S/S showing resources at various pop levels, planet values & energy levels. Let me know if you want it.
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