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Re: removing a frigate hoard |
Fri, 23 May 2003 14:31 |
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Torpedos/missiles and range.
Pray to god they're not using range 3 weapons and pray they're not using the croby.
Other solutions include....
1. have a bigger horde.
2. minefields.
3. Sappers. Since it's safe to assume most frigate hordes will have sheilds rather than armour sappers can cause havoc.
[Updated on: Fri, 23 May 2003 14:31] Report message to a moderator
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Re: removing the word 'hoard' from the stars! lexicon. |
Sat, 24 May 2003 00:58 |
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zoid | | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
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Sotek wrote on Fri, 23 May 2003 11:05 | HORDE HORDE HORDE THE WORD IS *HORDE* NOT HOARD.
You hoard treasure.
You use hordes of ships.
Gah. >.<
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One could always hoard a horde of ships.
Not that that's going to help against the IS horde, whose hordes are probably going to be better.
I'd expect any IS horde to be Frigates with croby sharmor and either the minigun or the bazooka phaser for armament. That's tough to compete with if you're at the same tech level or less than the IS.
Not speaking from experience, but I'd think the best defense against the THREAT of an IS horde would be a tech race, as Sotek mentioned. The croby-equipped frigates don't seem so frightening if you have tech 10-14 in some primary fields of research. Against a horde that's already attacking you, I dunno. It's hard to out-tech someone who is conquering you as you research. If you're nowhere close to being able to field at least jihad cruisers at the time an IS has a horde of well-armed croby-equipped frigates hounding you, it's probably too late for you, "adios amigo". Maybe that's where diplomatic manuvering comes into play, and of all the things I am least qualified to speak on, that's the list-topper. If you don't have jihad cruiser tech and diplomacy isn't the answer, I say reconsider your game strategy which allowed your IS opponent to create a horde of tech 7 warships while you did....what? Just for future reference.
Idle speculation is all I have to offer though. No experience, sorry. There are better qualified others who will either reinforce my opinion or let the world know that as usual, I'm all wet.
I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
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Re: removing a frigate hoard |
Tue, 08 August 2006 23:47 |
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JasonC | | Petty Officer 2nd Class Stars! V.I.P | Messages: 58
Registered: July 2006 Location: Arlington, MA | |
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The ways to counter a croby frigate horde depend on the tech levels available. You may face a situation with even tech, or have superior tech. If you tech is inferior your chances are poor.
The equal tech counter is shielded beam frigates. As you get far less dp per frigate you need another advantage. The usual one is to exploit the added weight of crobies by first determining the enemy design, and then picking the range of beam the other guy did not take.
For example, if the croby horde is using bazookas then use range 3 beams and shields only. You are lighter, so you will move last and choose the range. You will get multiple free shots as he laboriously crosses the battle board. All frigates have very high firepower to dp, so getting multiple shots before the enemy fires can make a huge difference.
If instead the horde has collidial phasers, then you should use bazookas. You can generally get first shot at range 2 - the bazooka is higher initiative. And your ships should be considerably cheaper. You can extend the dp per resource invested even farther by using a 2 bazooka design. This can keep your cost per ship half of what a croby & collidial phaser horde costs. Remember IS races pay 25% more for weapons, and the collidial is quite expensive to start with. The crobies also cost more than ordinary shields.
In either case, you can also add a token of sapper ships. They will get more shots off against a bazooka horde, of course. The fp per resource is 3 times what phasers give. If the enemy is using some sappers on the other hand, consider using a frigate design with 2 tech 11 gatlings instead. This gives 62 fp against each token with first shot assured, and will stay lighter than enemy croby ships, thus able to close to range 2. Using only 2 also keep the weight equal to shield 3 phaser designs from other enemies (up to engine differences, to be sure).
Note that these countermeasures depend on a reactive design, knowing the bulk of the enemy horde. He may adapt to your co
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