Home » Stars! 2.6/7 » The Academy » Hab correlation
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Re: Hab correlation |
Wed, 05 April 2006 04:32 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Alan.Kolaga wrote on Wed, 05 April 2006 03:40 |
m.a@stars wrote on Tue, 04 April 2006 02:07 | Any idea why the universe-generating code would have such a quirk?
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I have one possible idea on that. A high RAD value could indicate that the planet has a high concentration of radioactive metals. Or, for those planets that have a low mineral concentration, the planet is too close to the star or can not stop the stars radiation from reaching the surface.
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That would be a nice explanation, yeah.
But I wonder if there's a reason behind the quirk itself. Why is there a correlation at all? I don't remember reading anything like that in the helpfile or the FaQs.
Quote: | And, YES, I have hired a squad of WM bodyguards!
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Hhmm, these aren't famous for their perimeter defenses. You better look for some SD folks.
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Re: Hab correlation |
Wed, 05 April 2006 07:07 |
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wumpus | | | Messages: 114
Registered: September 2004 | |
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Dogthinkers wrote on Wed, 05 April 2006 00:17 | I think there are a few people around capable of customising the stars in any given universe. Making an identical change to all stars is obviously easiest (i.e. all planets ideal for OWW, all planets are HW,)
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I tried the HW thing for one of XDudes games some time ago - and although you can make some interesting UI illusions, only one planet per race can be permanently made into a HW, with the Min Conc benefits that brings, AFAIK. There seem to be at least two different places where such information is stored, but only one of them seems to matter in the long term. Shame, that ,-p
Michael "Wumpus" Zinn
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Re: Hab correlation |
Wed, 05 April 2006 09:30 |
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wumpus | | | Messages: 114
Registered: September 2004 | |
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PricklyPea wrote on Wed, 05 April 2006 14:20 | Is it not possible to just modify the HST file?
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That depends entirely on what your question is in response to
If to my post asserting "only one HW per race"... then no, editting the host file will only let you change *which ones* are the HWs, and do some other tricks which make other worlds *look* like HWs for a while, but for the "real deal", you can only have one HW per race.
Unless, ofc, I'm overlooking a *third* place where the info is stored, but given the experiments with XDude's game, I doubt it.
And if you meant just the generic issue of changing surface conditions and min concs and so on: sure you can, but even without the encryption, it's a very fiddly hex-editting chore unless/until someone builds a nice interface for it, or at least an XML converter or something along those lines.
Michael "Wumpus" Zinn
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Re: Hab correlation |
Wed, 05 April 2006 10:41 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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wumpus wrote on Wed, 05 April 2006 15:30 |
PricklyPea wrote on Wed, 05 April 2006 14:20 | Is it not possible to just modify the HST file?
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That depends entirely on what your question is in response to
If to my post asserting "only one HW per race"... then no, editting the host file will only let you change *which ones* are the HWs, and do some other tricks which make other worlds *look* like HWs for a while, but for the "real deal", you can only have one HW per race.
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Interesting. Something to consider for future versions of the Genesis Device, perhaps.
"...the 'Genesis Device' has the potential to turn any rock into a near-ideal HomeWorld for your race, including mineral non-depletion. But, due to the use of unstable matter-antimatter compounds, that last effect is only temporary..."
Quote: | And if you meant just the generic issue of changing surface conditions and min concs and so on: sure you can, but even without the encryption, it's a very fiddly hex-editting chore unless/until someone builds a nice interface for it, or at least an XML converter or something along those lines.
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Well, I'd say if the fiddly hex-editing has some clear, enforceable rules, it can be scripted . The nice interface would be a different matter, though. I guess all coordinates could be changed, too, provided the X are sorted?
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Re: Hab correlation |
Wed, 12 April 2006 04:49 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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wumpus wrote on Wed, 05 April 2006 18:45 |
m.a@stars wrote on Wed, 05 April 2006 17:26 | I wonder if Map2XY could be "extended" to handle hab values and mincons, as well, then.
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Not so easily map2xy only changes, as the name suggests, the XY file. And that doesn't contain hab or MC information... (*Just* coordinates and names - unencrypted
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I see. So, to change minconcs and habs it would need to poke inside the hst file, too, right?
Quote: | - and a bunch of encrypted, unchanging game information).
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Including HW IDs, perhaps?
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Re: Hab correlation |
Wed, 12 April 2006 10:19 |
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Kotk | | Commander | Messages: 1227
Registered: May 2003 | |
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m.a@stars wrote on Wed, 12 April 2006 11:49 |
wumpus wrote on Wed, 05 April 2006 18:45 | Not so easily map2xy only changes, as the name suggests, the XY file. And that doesn't contain hab or MC information... (*Just* coordinates and names - unencrypted
| I see. So, to change minconcs and habs it would need to poke inside the hst file, too, right?
| Yep. Also, would be nice if host changed the m files. Even if you change only the HW locations with MapXY then starting ships are displayed quite oddly at turn 0.Quote: |
Quote: | - and a bunch of encrypted, unchanging game information).
| Including HW IDs, perhaps?
| AFAIK No. Things that you enter in new game wizard. Universe settings, game settings, number of players, victory conditions.
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Re: Hab correlation |
Tue, 01 August 2006 04:37 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Dogthinkers wrote on Mon, 31 July 2006 10:51 |
m.a@stars wrote on Mon, 31 July 2006 18:05 | But that would mean minconcs between 30% and 40% are extremely rare for any given hab, woudln't it?
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Yup. The minconcs model is... weird.
EDIT: oops, that data is for ACCBBS, dunno why I just said it was -ACCBBS... Generating some -ACCBBS data now to see how it compares.
EDIT2: what was I smoking? The published data is for -ACCBBS... I've got to rebuild my ACCBBS data using a 'clean' copy of the worksheet as I hacked up the worksheets pretty badly when I was getting my hab-correlation data, so I don't trust the graphs any more - they could be graphing anything
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That's what you get for living on high-rad worlds. High-energy particles must be downgrading your tought-processes.
Anyway, can you confirm that all mincons do indeed follow these strange patterns?
{Mod edit: fixed quote}
[Updated on: Tue, 01 August 2006 04:40] by Moderator
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