Minerals - mining and depletion |
Thu, 13 October 2005 05:14 |
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mazda | | Lieutenant | Messages: 655
Registered: April 2003 Location: Reading, UK | |
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Does anybody have any idea how these exactly work ?
Take the following :-
If I mine a 50 conc world with 1 mine then what do you think will happen ?
If I mine a 50 conc world with 5 mines then does the above effect change ?
If I have 10 mines on a world with a conc of 9 then will it ever deplete down to a conc of 8 (or 1 mine on a conc of 90 deplete to 89) ?
Does this tell us anything about depletion ?
If so, then does it say anything about what will happen if we increase the mines to 12, or to 20 ?
I'll give out some answers, and my problems with them, later.
(I'm not after somebody just giving out the standard formulas, because obviously they don't apply, or aren't accurate/correct)
[Updated on: Thu, 13 October 2005 05:17] Report message to a moderator
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Re: Minerals - mining and depletion |
Mon, 13 March 2006 02:40 |
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iztok | | Commander | Messages: 1210
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
m.a@stars wrote on Sun, 12 March 2006 10:53 | Still, it would be nice to know it accurately, if only to replicate it reliably.
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Most mineral-depletion calculators work very well (within +/- 1% accuracy) down to MC 20. After that: the lower the conc, the bigger the miss. However for game purposes is the upper 20 the most important, below 20 mining goes so slowly, that is no more a game-breaker, and most gamese are usually finished before planets go below 10 anyway.
BR, Iztok
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Re: Minerals - mining and depletion |
Tue, 14 March 2006 10:43 |
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Hi!
iztok wrote on Mon, 13 March 2006 09:40 | Most mineral-depletion calculators work very well (within +/- 1% accuracy) down to MC 20. After that: the lower the conc, the bigger the miss. However for game purposes is the upper 20 the most important, below 20 mining goes so slowly, that is no more a game-breaker, and most gamese are usually finished before planets go below 10 anyway.
BR, Iztok
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Well, did you play AR?
I wonder whether depletion by mining robot is the same as for mines.
Also, when you have 2 allied races orbiting the same uninhabited planet, and doing remote mining, how Stars! tracks "partial" mineral units in such case? Does it tracks it for each mining robot fleet separately, or, say, over mineral concentration 1, only the first player that reaches "partial" mineral unit progress completion gets that mineral unit?
Added during editing:
I ask because it seems it is logical that when fleet 1 mines with rate 140kT and another with rate 160kT, fleet 2 would always mine 1kT more than displayed for the low concentration.
Is this correct?
[Updated on: Tue, 14 March 2006 11:23]
WBR, Vlad
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Re: Minerals - mining and depletion |
Tue, 14 March 2006 21:04 |
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Quote: | Makes sense, of course. Still, it would be nice to know it accurately, if only to replicate it reliably.
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I don't think it's actually necessary to duplicate exactly the method the Jeff's used to track the mineral concentration or pop levels. As long as the functionality of the processes is maintained there is no reason why it can't be implemented more precisely. Since the existing formula for these items applies overall with only slight variations from the mathmatical prediction - just implement the formula and the results will be well within any reasonable tolerance range.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Minerals - mining and depletion |
Wed, 15 March 2006 05:37 |
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iztok | | Commander | Messages: 1210
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Tomasoid wrote on Wed, 15 March 2006 10:18 |
Early in the game, when you have little of transports and require minerals for starbase upgrades and further expansion, you usually build heavy mining robots which you cannot move, and which often mine planets with concentrations lower than 20.
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If my AR colonizes some good planets with low iron, AND there are other colonies with really high iron, I might consider building SOME con-7 elec-5 mining robots. However at that time my AR is on the race to con-12, so those robots will be outdated in less than a decade, what makes them quite pointless to build. In those few years they will barely return the iron, that was spent for them.
BR, Iztok
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