Star Control 2 |
Sun, 28 September 2003 21:44 |
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***New info at bottom***
-New Game: Star Control 2
-As a note, it's highly recommended that players at least know something about Star Control 2, as this will be a Stars! based recreation of the war which took place in that universe.(for additional information on Star Control 2: http://www.classicgaming.com/starcontrol/)
Statistics:
-ACC BBS: on
-Public Player Scores at 60
-Tech: Expensive
-Start distance: "Distant" (technically not important)
-Size: Huge/packed
-Universe will be reshaped. (start locations *WILL* be shifted, can't stop that. If requested I can try and space them out a bit.)
-Players will be split into even teams with predefined names: "Alliance of Free Stars", & "Hierarchy of Battle Thralls."
-Teams will be "Even vs Odd" at start.
-Restricted Races: AR, IT, SS, [No ARM please] (There's good reasons for these 3 in particular.)
-Preview of starmap, with constellations drawn in: http://m.fithian.home.mchsi.com/const.jpg
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-New Rule: Orbital (Homeworld) Superiority
If a player's Homeworld has an enemy fleet in orbit for 3 consecutive years and cannot repel the invaders in that time, or at least maintain a presence in orbit (a starbase or armed fleet must survive at least 1 battle in the 3 years to reset the countdown.) Then that race must join the side of the attacking race. (If this happens to a race 3 times that race will be marked as "Dead".)
-Goal: Conquer the other team.
-Win Conditions: first team to control 75% of the planets or more than 2/3rds of opposing team votes to surrender.
-All races will be required to ally with their team mates and the host races.
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-The host will be playing as the neutral trade race "Melnorme", and will allow any player to sell curtain items (such as locations of habitable worlds, minerals, PRT specific items, etc...) for a predefined sum of "Interstar Credits" which can be used to purchase technology, information, and other useful items. As the host I'll also keep an eye on all Orbital Superiority situations and if needed render a verdict if the situation is ambiguous in some way. Also I'll be posting the credit balance of each player for their reference.
-Additionally the host will be playing as the "Quasi Space network" a OWW IT race designed to make stargates. Use of these gates will be free to all, though maps of the network can be obtained for a some credits from the Melnorme. Also credits will be awarded to races who locate new worlds for Quasi Space Portals to be opened up on.
-Also to accelerate Trade the Trade Master (that's me) will have 3 special trade ships in his starting fleet (Non-Reproduceable). (You'll know them when see them, they are fast, partially cloaked and have, shall we say, "Quasi Space Portal Spawners" on them.) Since one thing I'll be buying from you is locations of habitable planets, and transporting minerals from you in exchange for credits, these are designed to assist in that job...
-Additionally if there's a player consensus I can add any "IT ONLY" stargate to your HW gate and redesign the HW starbase to be "USEFUL for a long time" at no cost to you. The only catch is you can NEVER make another, not even a modified one, EVER. So try not to get conquered!
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-If anyone likes, all SC2 race names (save Melnorme) are up for grabs, feel free to roll play as any of them you'd like. (Alliance names will be grouped with that team by default, and vise versa.. Feel free to use that to ensure your on one team or another.)
-I'd also be happy to tell you all my race designs, if you'd like.
REMEMBER: The team mates you start with MAY NOT be the ones you end with. Some might and probably will be conquered.. If you want you can plot to get them back but players can ONLY switch sides twice, 3rd time and I mark the race as "dead" or "'Under a slave shield' and unable to act."
(If interested: Please Send Races to morthotos@dd-tech.org Please include passwords so I can verify PRT's)
++Final Note++ At some point I guarentee that Jump Gated ships will be sold be me, regardless of if the MT ever sells them or not. (I'll put them on the market as soon as I reach En16 P20 C20 El16 which is the tech requirement for jumpgates.)
Any questions?
[Updated on: Thu, 02 October 2003 14:53]
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Re: Star Control 2 |
Fri, 03 October 2003 19:58 |
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If you want I can scale the map down to medium, since that seems to be the most popular map size. But I can't go any smaller than that.
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Re: Star Control 2 |
Mon, 06 October 2003 04:32 |
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I thought it might be nice to show a performance test.. (without any external assistance, such as other races stargates to jump to and such.) Here's a picture of the stargate network in my test game by 2451. All but 2 or 3 brand new planets have any/300 gates on them. (I'd love to see what kind of effect a neutral highway would have. The wars that would be going on inside and through my network.. The idea is just interesting to me.)
Anyway here's a picture of the neutral stargate network..
http://alvis.dd-tech.org/~jalvis/QuasiSpace%20Network%202451 .jpg
Kinda looks like a dragon.... or maybe "Trogdor" (if you know what that is:) )
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