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Re: Unusual Game Concept Wed, 06 August 2003 17:39 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Captain Maim wrote on Wed, 06 August 2003 15:11

Actually like I said, hulls are immune to the "insufficent tech" problem. And since CA's can make them [OA's] anyway anyone could get 2 beefy OA's. And yes Ultra Miner with full OA's and.. I dunno.. Maybe an Enigma Pulsar and Jump gate???? Or 3 Transport Cloaks..

Doh, ok, forgot the hull immunity.
I had a look and the Enigma Pulsar doesn't do much, for movement I mean, the build in jets can't get the heavy thing to move any faster, but good fuel usage.
Maybe a Mulit Function Pod? Gives some more movement.
4 slots of the alien miner? (or 8 slots?)
Jumpgate is not of much use since you can't gate it anyway (except IT of course).
The Mega Poly Shell pherhaps? Adds some jamming and shield, and as a bonus a penscan for the NAS races (but a small range of 52).

Quote:


Actually ALL Peeping Toms use the same design.. IFE, IT.. Whatever all versions use the same thing.. Simple rule of thumb.. If it's got the same name, it's the same thing. So changing it is fairly easy that way.. And ALL Peeping Toms would be changed as a result..


Hm, I think you mentioned the "same name" principle, just forgot it already. Grin

mch

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