Home » Stars! 2.6/7 » The Bar » Unusual Game Concept
Re: Unusual Game Concept |
Thu, 31 July 2003 07:58 |
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Gadfly with a deterraforming bomb. Since it's rare to get these, they might as well be useful.
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Do able
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Starbases with 32 each of alpha torps and blue lasers, 48 mole shields and 16 Tritanium armors, and max battle computers.
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Do able
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Armed probe with a minelaying pod instead (the only one WM gets!) - maybe a Heavy layer just to be different.
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Actually JOAT and WM get it, but I could just make it a SD minelayer, it would be more useful that way. But yes that's do able.
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Teamster and Swashbuckler with no armor -- better fuel and gating efficiency-- & fuel tanks galore.
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The armor really weighs it down.. I agree it's a burden not a boon as is. I can do that as well.
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Shadow Transport and Shadow Sleuth with an antimatter generator instead of cloak.
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Now your thinking! (Can do!)
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Starter Colony decked out with 12 each of alphas, blue lasers, shields, and armor, and a battle computer (or MAYBE, if it's not too unbalancing, a driver 5 to keep the enemy on his toes).
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I could just do that and make it a... um.. Star Dock.. But yeah Packet 5's are easy for that.. If you want we can do a test game before Autohost.. A) you and I could test balancing of that or B) I could gen a game for you to test it yourself with.
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Porthole to Beyond (using normal stargate) and Accelerator Platform similarly.
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To be perfectly honest. I can't give the Porthole a better gate, it would be rejected.. I could make it a starbase and give it a packet launcher with a stargate... or.. something.. The Accel Plat I can give an IT gate to but I can't make it's launcher any better it would be rejected..
Great suggestions! And all of them are within reasonable capability!
One thing I thought would be.... Intersting to observe. Was to stick either an Any/300 or Any/800 or maybe even an 100/any gate, on the starbase to allow for interstellar trade.. Mind you that IT wouldn't get it. Their first orbital is forcably overriden with a 100/250 gate and the PP Starbase's first orbital is overridden with a Packet Launcher 5.. (MD5).. I can't change this. Plus Since all gates are accessable to IT, the extra slot would be erased.. But it's not a big deal since overgating within mass limits is just fine for them..
Anyone opposed to the idea of 100/any gates on your HW? and whatever light sheilding and weapons I can get in. (Once you upgrade your HW you can never get that original starbase back, plus you can't make anymore, or modify the design.. One shot deal.)
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Unusual Game Concept
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Re: Unusual Game Concept
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Re: Unusual Game Concept
By: Coyote on Tue, 29 July 2003 13:44
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Re: Unusual Game Concept
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Re: Unusual Game Concept
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Re: Unusual Game Concept
By: Coyote on Thu, 31 July 2003 03:31
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Re: Unusual Game Concept
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Re: Unusual Game Concept
By: Coyote on Thu, 31 July 2003 16:51
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Re: Unusual Game Concept
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Re: Unusual Game Concept
By: Coyote on Fri, 01 August 2003 02:20
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Re: Unusual Game Concept
By: iztok on Fri, 01 August 2003 03:19
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Re: Unusual Game Concept
By: Coyote on Fri, 01 August 2003 03:31
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Re: Unusual Game Concept
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Re: Unusual Game Concept
By: LEit on Thu, 31 July 2003 12:44
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Re: Unusual Game Concept
By: Micha on Thu, 31 July 2003 12:55
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Re: Unusual Game Concept
By: LEit on Thu, 31 July 2003 13:59
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Re: Unusual Game Concept
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Re: Unusual Game Concept
By: Micha on Tue, 05 August 2003 11:50
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Re: Unusual Game Concept
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Re: Unusual Game Concept
By: Micha on Tue, 05 August 2003 12:18
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Re: Unusual Game Concept
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Re: Unusual Game Concept
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Re: Unusual Game Concept
By: Coyote on Wed, 06 August 2003 00:37
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Re: Unusual Game Concept
By: Micha on Wed, 06 August 2003 03:38
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Re: Unusual Game Concept
By: Micha on Wed, 06 August 2003 03:42
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Re: Unusual Game Concept
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Re: Unusual Game Concept
By: Micha on Wed, 06 August 2003 17:39
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Re: Unusual Game Concept
By: Micha on Thu, 07 August 2003 03:04
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Re: Unusual Game Concept
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Re: Unusual Game Concept
By: Micha on Fri, 08 August 2003 04:36
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Re: Unusual Game Concept
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Re: Unusual Game Concept
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