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Re: HP/HG hybrid Sat, 14 June 2003 00:50 Go to previous messageGo to previous message
Sotek is currently offline Sotek

 
Chief Warrant Officer 2

Messages: 167
Registered: November 2002
Well, given there's three major econ settings, in theory there's three ways to hybridize them.

-f has very bad facts and relies entirely on population. (1/1000 popeff, 5/25/5 facts.)
HG uses a mix. (1/1000 popeff, 12/9/16 facts, give or take a bit.)
HP uses facts basically entirely. (1/2500 popeff.)

Now, an HG/HP hybrid has 1/1000 and 15/9/20g facts, give or take a bit again. Paying for this with hab, they're *very* scary on a world for world basis, and have quite a ramp, but tend to have less worlds due to hab.

A -f/HP hybrid would be inherently silly. It's sort of selfcontradictory, or else is an HG.

A -f/HG hybrid, however, is possible.
1/1000 popeff, and facts at something like 10/9/10 or so. You don't rely on the facts, but they do give a reasonable boost. (Doubling, I believe.).
This is designed to give you -f ramp early, and let you fight as a -f in recolonization and such, but give you a bit more late punch. The problem is that those points that 5/25/5 gives you, you don't have now, so you have to get them elsewhere, but it can be quite a viable race.

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