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icon3.gif  AR design Mon, 09 June 2003 00:07 Go to previous message
boneandrew is currently offline boneandrew

 
Crewman 1st Class

Messages: 35
Registered: June 2003
Location: Detroit
I have always had trouble designing competitive AR races. But I just (in my infinite wisdom) noticed that the resources per pop adjuster yields over 500 points for a smaller resource per pop decline than the other races. Specifically, it's (square root of pop per resource)/100 of however much I take off, so taking pop*1000/2500 resources really decreases the resources of a given population by about 37%, not 60% like other races. So, I'm experimenting with designing races that use this instead of the default 1000 setting. So far, I think that the higher population growth I can easily get from 500+ race points makes up for it.

Let's see: other issues: tech settings are kind of a no-brainer. Weapons, construction, and energy all need to be cheap. As propulsion ends up being expensive, the IFE+NRS combo ends up being wise, and of course ARM, and ISB if I can afford it. I've noticed that the vast majority of warship designs tend to be beamers due to the enormous amounts of Iromium going to mining robots, at least until the mineral mongering starts to kick in.

Let's see: anything else? I'm sure there's other things as well . . . Rolling Eyes

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