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Re: AR design Mon, 10 July 2006 07:26 Go to previous messageGo to previous message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

Hi!

iztok wrote on Fri, 07 July 2006 00:30

Hi!
Tomasoid wrote on Thu, 06 July 2006 19:23

And 60+ in year 30 or so, right?

Oh good dear!? And drop from overwhelming MM in turn 50? If I'd manage to grab 60 planets with AR by turn 30 I'm definitely in the wrong game. Wink



Right, that's another point why wide hab is bad, include AR Wink

Quote:


Quote:

(To have any reasonable benefit from colonizing a lot of bad green and red planets, you need to colonize a LOT of them.) That's exactly what I tried too and such AR did not do weel afterall because lack of minerals. Or, maybe I did not put enough effort to bring back minerals from bad greens?

Exactly! Colonizing red planets so early is MAINLY for minerals. Kotk already explained what simple Pinta with 2200 pop gives. After you don't have any good planet to dump excess pop on, you dump them on those reds. A MF of pop gives 10 more mines, and collects minerals left from colonizing at the same time. When returning those minerals to HW that MF visits earlyer-colonized planets in vicinity to collect their mined minerals, and HW gets enough of them to build anther Pinta or three. Rinse, repeat.

This way you get from 10 red planets 150 mines for 100/40/80 minerals, PLUS some tech points from artifacts, that can easily give back MUCH more than Pintas costed. In comparisson a miniMiner with two Maxi robots costs ~80/0/20 for 36 mines. So what's more effective?

Also don't forget: arming those Starter Colonies costs next to nothing, and they start dying only if opponents uses Beta DDs, or fleets of 10+ of shielded yak DDs (BlackJacks on orbitals punch a helluva punch you know Wink )



I AGREE with above. The point was that it is not benefitical for wide-hab AR because colonizing TOO MUCH planets. I always use tactic like you described. But not with 60+ planets which you would not have transports for to return minerals.

Also, I still have no answer for what is better - build mining robot 2-4 turns earlier and mine minerals (have them earlier), or build multiple colniz
...



[Updated on: Mon, 10 July 2006 08:27]




WBR, Vlad

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