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Re: AR design Thu, 06 July 2006 12:49 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Tomasoid wrote on Thu, 06 July 2006 17:47

What to say... just try it out.

Okay PM me a zip with tiny/packed/solo AR testbed with 1 in 5 hab and 35K resources at 2450 (start of midgame) or ... try that PRT out yourself first. Wink
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Remember that you need to bring minerals back (see above about freighters).
Whatever. Does not take rocket science to find other options to freightering. Wink All i can add that I usually have 30+ colonies at 2420 so its possible.
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At the later game when you can drop tons of pop onto planet from neighbour Death Star and quickly get its hab 50% or even more, I agree, this pays off a lot.

Yep but i did not talk about reds. With wide hab these all are greens i take plus some casual well-placed yellows for fuel docks.
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I am not saying that "pump everything into wider hab", that this is golden rule. Just ... in my testbeds wider hab seems sometimes better investment than IFE or cheap energy. It seems always better investment than growth rate, ARM, TT.
We seems talk about different things here. Wider hab costs more RW points for any race. AR gets from too wide hab range much less, compare to RW points spent. Also, re-read again - I'm talking about benefit for mid-game survival, not a general (final) economy effect. Deal Wink
What else you do with raw RW points but buy other things? I got also feeling that you talk about something else ... collect these RW points for mystery that you pluck out of pocket midgame. Very Happy What is annoying you lack any direct suggestions what is better? I already said: IFE and/or energy tech are sometimes better especially in tight and not packed density environments, growth rate, ARM and/or TT are always worse. Either stop arguing or say where you disagree so i can correct your impression with ... lets say a duel?
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AR should never be late in Weapons, specially with W10 if you got IT planet close.
Right, i am no way advocating being weaponless. Sure, research it or buy asap. My point was that it does not take diplomacy genius to buy weapons in univ
...

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