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Re: AR design Thu, 06 July 2006 10:47 Go to previous messageGo to previous message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

Hi!

Kotk wrote on Thu, 06 July 2006 15:08

Tomasoid wrote on Wed, 05 July 2006 11:34

Once again - there is always a dark side of the moon... (unless you have 2 suns Smile )

You cannot utilize more planets than a certain limit. Limit is dictated by minerals and resources. You cannot build too much colonizers and cannot build too much transport to spread out people.

How so Shocked Completely new theory to me. Surprised
Sure, every needed transport and colonizer cant be built with one year, but no need. Transports AR should build as lot needed and colonizers as lot possible.

First the Transports ...any race builds them as lot as needed to avoid breeder planets overgrowding. It has no relation with how many planets one got to send to! It only depends on how lot of population he has breeded, unless he has ran out of places to breed to. Nod



What to say... just try it out. I tried it few times and given up - too much of trouble and lack of transport (or minierals for building it). You would get almost nothing in return compare to the same AR with a bit narrower hab (and RW points spent elsewhere).

Quote:


Now lets see what really happens with Colonizer. Poor AR is "depressed by minerals and resources dictatorship"? All famous Fuel Mizer Pinta:
Minerals:
it costs 38/15/30 minerals,
it leaves 28/11/22 salvage,
unrecoverable cost = 10/4/8. <= That cost affects your ability to build Ultras? Surprised Shocked What a shame.



Remember that you need to bring minerals back (see above about freighters). Also, look how it goes over time:
turn 1 - build 10 colonizers and spend minerals
turn 2-3 - fly and colonize
turn 3-5 - return back with minerals (using 10 different freighters, if use less freighters, then returning minerals arrive few turns later).

Instead of that you can:
turn 1 - build mining robot
turn 2-3 - mine minerals
turn 4... - still mine minerals

No trouble with transporting. And you have minerals 2 or more turns earlier. With good concentration, it might be even more than you would get from colo
...




WBR, Vlad

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