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Re: AR design Thu, 06 July 2006 04:22 Go to previous messageGo to previous message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

Hi!

iztok wrote on Thu, 06 July 2006 09:34

Hi!
Tomasoid wrote on Wed, 05 July 2006 10:34

You cannot utilize more planets than a certain limit. Limit is dictated by minerals and resources. You cannot build too much colonizers and cannot build too much transport to spread out people. AR just have no minerals for that, and also AR should save minerals for mining robot building and mid game survival, that is much more important.

You speak like new planets (despite yellow or red) don't contribute to the whole empire. After pop on most greens starts crowding I usually colonize everything in my space just for free minerals. At the beginning I dump there one or two MFs to get pop mining equivalent of 15-20 mines, when pop from ultras is abundant, with 1-2 LFs (35-50 mines). One outdated MF can easily circle among 3-5 of them collecting minerals for building needed stuff. I noticed in my testbeds if I don't do that, is my mineral crunch much more severe. Those red planets usually don't build anything (if I'm hard pressed with orbital designs I even convert them to Starter colony forts), but contribute 50-150 resources to research and serve also as watching outposts. I'd say and excellent ROI for mere 200k pop. Wink



You speak as if you make AR solo testbed with no enemies around. There is one issue - survive mid game.

The point here is that when you build small green planets that way before and during mid game, you would have them developed only after the mid game anyway, that would not help you much for mid game survival. You can do this only if you have too much pop that you do not have where to put. In such case, this strategy may slightly improve your economy. However, in most cases, you _lose_ minerals that way, or at least have them the same. Why?

Look: to colonize all small greens and reds you need build colonizers that are expensive for AR, so by building them it would mean 4-5 years delay for mining robot building and minerals shipping to planets that require them for Ultra Station building. (That's real
...




WBR, Vlad

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