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Re: AR design Tue, 04 July 2006 06:05 Go to previous messageGo to previous message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

Hi!

Dogthinkers wrote on Tue, 04 July 2006 05:32

Less than 16% PGR is a worry.



Yes, 13% is a margin. However, I have had quite successful games with AR with 14% in the past, and currently playing 15% PGR in one of the games. (Well, paying currently 14% too - really successful, but that was a special game rules so I do not count it here).

Quote:


Take LSP to buy an extra point of PGR if you can, the sqrt formula makes LSP less of a hinderance to AR.



That's not true. I tried LSP in tests really a lot of times in the past and discovered that the same cumulative effect of early Energy research makes this option really bad for AR - such AR is behind of AR without LSP by 2-4 turns despite better growth rate.

Quote:


I love ARM for the cheap early miners, but having played an AR with ARM but without ISB, I suspect that ISB would've proved far more usefull of the two (and I have trouble justifing spending the points on both.) Space docks are *really* nice for AR in first 20-30 years, when minerals and resources are still tight.



You barely can win with AR without ISB, maybe in special game setups, but in general - not. This is because ultra stations which are really important for mid-game AR economy growth. Without ultra stations your economy would not be able to reach Death Stars in time, and so your AR economy would be far behind by 10 years after the moment you reach Death Stars and build them, maybe even more. Again, cumulative effect comes to play here: Ultra station gives better growth - more resources, more people to colonize new worlds etc. Earlier you have ultra stations - earlier you have more resources, and they would count in your totla research helping you to reach Death Stars earlier.

So if talk about choosing ARM vs ISB, I always use ISB for AR, and rarely ARM, that gives the best results for mid game wich you need survive.

Quote:


You NEED at least 2.5 cheap. AR without weapons is dead meat in early game without some excellent diplomacy. Without con cheap you won't get ultras /
...




WBR, Vlad

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