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Home » Stars! Clones, Extensions, Modding » Stars! Extensions » Detecting (and correcting for) the FreePop Hack
Re: Detecting (and correcting for) the FreePop Hack Tue, 11 January 2022 18:39 Go to previous message
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

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Registered: January 2012
Location: NC
Well, I tried hacking the .x file to replicate this.

I had a fleet with 4800 cargo space, and 400 pop. I issued the order to drop 400 pop (saved in the .x file)
Then I changed the order in the .x file to drop 4800 pop. Then generated a turn.

The result I got in the UI was (something like) :
Fleet #4 failed to transfer -4400 of -4800 Colonists.

which sure sounds like I hit a (valid) check. Next step was to try to add the population to the fleet in the .M file, and then see if I can issue an order to drop them, and see if they persist through turn generation.

So for a fleet with a 4800 capacity with only 1 pop, I modified the .m file so the fleet had a cargo of 4799. The turn opened up with the fleet having 4799 colonists. I then issued a (theoretically valid) order to drop 4799 of them. Upon turn generation, I get "...was unable to transfer -4799kt of Colonists out of the -4799 kT request"


So that at least looks like validation is being done at the HST file. I wonder if this is one of those bugs that was fixed in JRC4? If so, it (and any other) prior-JRC4 bugs shouldn't be on the list of bugs?



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