Re: Guts of Defense building? |
Wed, 14 October 2020 22:35 |
|
ricks03 | | | Messages: 222
Registered: January 2012 Location: NC | |
|
magic9mushroom wrote on Tue, 13 October 2020 03:51ricks03 wrote on Tue, 13 October 2020 18:43magic9mushroom wrote on Tue, 13 October 2020 03:32ricks03 wrote on Tue, 13 October 2020 18:17A reminder that if you kill off 100% of the population, all the factories and mines will go away, so you'll have to invade that same turn.
Never heard this myself. Packets destroy defences, and a world reduced to 0 loses defences/planetary scanner/techsteal possibility, but I've not heard of factories or mines going away from planet-killer packets. Will check. It's not the packet that destroys the factories. It's the going to 0. Once it's at 0 and you have to recolonize, the factories/mines will be 0. So you have to get troops on the ground the same turn if the pop goes to 0.
And I'm telling you that planets at 0 pop do not lose mines and factories. I left a planet uninhabited for a turn and recolonised and they were all still there.
Defences, the planetary scanner and the invasion techsteal possibility go away when a planet is at 0. Mines and factories do not. I specifically just tested this for mines, factories and defences; you are not going to be able to convince me otherwise. Tested it myself. I stand corrected.
https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHostReport message to a moderator
|
|
|