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Home » Primary Racial Traits » AR » Blind colonisation (Interested in your thoughts)
Blind colonisation Sun, 01 March 2020 20:02 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1355
Registered: May 2008
As everyone knows, you need to find greens in order to expand your empire. There are two ways of doing this:

1) Send out a bunch of scouts to scan worlds
2) Colonise everything you can and note whether or not it's green

Now, normally #1 is the preferred option, because every non-HE race has at least four turns (even with AccBBS on) before they hit 25% and have to input a destination for pop transports, so they want to save resources and popgrowth rather than waste a bunch of colonisers on reds. But AR doesn't want to wait for 25% on the homeworld before they start colonisation, because of the square root effect on spreading. They also have a motive to colonise everything (even reds) early on, because hitting a red with a Pinta is actually a cheaper way to buy mines than the first few remote miners. And lastly, scouts in the numbers non-JoaTs tend to use (10+, often 15+) are a big chunk out of an AR's early-game iron reserve (whereas Pintas, as noted, actually increase it).

So... what are your thoughts on strategy #2 for ARs?

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