Blind colonisation |
Sun, 01 March 2020 20:02 |
|
magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
|
As everyone knows, you need to find greens in order to expand your empire. There are two ways of doing this:
1) Send out a bunch of scouts to scan worlds
2) Colonise everything you can and note whether or not it's green
Now, normally #1 is the preferred option, because every non-HE race has at least four turns (even with AccBBS on) before they hit 25% and have to input a destination for pop transports, so they want to save resources and popgrowth rather than waste a bunch of colonisers on reds. But AR doesn't want to wait for 25% on the homeworld before they start colonisation, because of the square root effect on spreading. They also have a motive to colonise everything (even reds) early on, because hitting a red with a Pinta is actually a cheaper way to buy mines than the first few remote miners. And lastly, scouts in the numbers non-JoaTs tend to use (10+, often 15+) are a big chunk out of an AR's early-game iron reserve (whereas Pintas, as noted, actually increase it).
So... what are your thoughts on strategy #2 for ARs?
Report message to a moderator
|
|
|