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Fixing Stars! Sun, 24 November 2019 02:21 Go to previous message
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC
As I gain proficiency in manipulating Stars! files, it occurs to me it shouldn't be all that hard to fix some of the common concerns in .x files.

Any suggestions or tips as to what to fix? It occurs to me the colonizer still colonizing without a colonization module on it would likely be fairly easy to fix (famous last words) but looking at new ship designs in the .x file and resetting the "able to colonize" bit if the ship design doesn't actually have a colonization module on it.

The minefield dodge of looking to see if a waypoint is along the y (or in the case of speedbump x) axis (tho that sounds problematic, as you'd effectively have to outlaw moving in a straight line).

Things like that. Anyway, if anyone has pointers on what might be fixed along those conceptual lines. Bugs, tools, code, etc. The more specific the better.

Ideally a tool that scans .x files and just warns people there's a problem with the turn so they can't submit it to a hosting environment. Or something that actually flips the bits (as once you know what they are, changing them is relatively easy). The closer information is to "In this block, this thing can be broken, and it's byte [x]" of course Smile

Rick



https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHost

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