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Home » Stars! 2.6/7 » The Academy » How are cloaking and scanner ranges rounded?
Re: How are cloaking and scanner ranges rounded? Sun, 09 June 2019 07:14 Go to previous messageGo to previous message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
Good questions Smile. You could do the following experiments:

1) Get a 98% cloaker of a certain weight
2) Add light ships (e.g. chaff) to see when the interface changes from 98% to 97%
3) Check if starscal has the breakpoint at the exact same moment
4) Check in testbed if the breakpoint is consistent with scanning range (as I did above)
5) Repeat with different original weight and #cloaks on the 98% cloaker, and/or with other non-cloaked ships or cargo

From this it should be possible to find out whether game interface and starscal are consistent with each other and with actual scanning; and from there you can interpolate the exact units/kT.

If starscal is correct, there might also be source code or documentation to see how they do it (?)

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