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Re: Experiences with the VML version?!? Wed, 21 May 2003 11:39 Go to previous messageGo to previous message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
ASword wrote on Wed, 21 May 2003 16:50

Is there some other change that has weakened them in VML?


Yes, especially better remote mining for everyone and a lot higher TF tech requirements (which are meant to slow CA, but they also hurt std races, and ARs even more). Example: radiation TF +/-11 comes at weap 17, bio 3 tech.

Initially I tried to alter TF resource cost, but there is a bug in Stars! that overrides the value, when TF is in a production queue. I have asked Jeff to gimme a hand, but he does not like his exe to be edited, so he didn't help. Thus, later TF seemed the way to go, it should also slow CAs early advantage a bit. Unfortunately, it also hurts AR more than I thought.

The VML game I am playing in is currently 2430, and does not have the early DS change. I'm looking fwd to the next game with VML1.3b or whatever will be the next release, and look at AR players / enemies feedback.



Verker ||¬]

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