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Re: Experiences with the VML version?!? Mon, 19 May 2003 08:37 Go to previous messageGo to previous message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
[quote title=ASword wrote on Mon, 19 May 2003 08:17]
Quote:


In battle the slow speed won't matter a great deal due to the range of the beams, will it?


Ceartainly true. I meant a retreat fire tactic on the battleboard will be much less effective, than between ships of compareable weight. In general, one will want to design ships which are meant to counter "heavy weapons" around a "fast closing in" idea.

[quote title=ASword wrote on Mon, 19 May 2003 08:17]
Quote:


The "no ram scoops" minor racial trait looks much less attractive with this mod, no? The race I was using had this trait, perhaps without it the Enigma wouldn't have seemed such a big advantage.


The latter, yes. About NRSE - that depends. No one is forced to try "heavy items" on vessels, mind you. On the contrary: renouncing ISB and ramscoops will give a RW points advantage, that will make a significant economic difference. One of the things I am looking fwd to see in real (mid to end) games is how races going one or the other way behave vs each other. Not to speak of trade, since "heavy items" are cheap, just difficult to mount. Think more interesting alliances, and such.

[quote title=ASword wrote on Mon, 19 May 2003 08:17]
Quote:


As for not being able to gate these things, this does remind me of a bug I ran into, however, and that was fully loaded missile / chaff-shredder battleships with the Enigma engine were gateable through a 300kT/500ly gate. Probably an overflow bug, but I thought I had read that you had fiddled with the masses to avoid the problem. I downloaded the version from your website today.


Hmm, that sounds like a serious problem to me. Should not happen - in my tests, I got "attempted to use a stargate at nnn, but could not because ships of the type nnnn are too massive"-msgs regularly.

Are you a member of my VML-mailing list? If so, you already got my private e-mail address and could fwd me the files (if you still have them). In case you don't: what version (see naming of the zip package / exe file) of VML did you use? Are you absolutely sure you didn't run std Stars! the same time? What was the ship design exactly and did it show negative numbers anywhere? (thanks for your time, if you decide to answer these)

[quote title=ASword wrote on Mon, 19 May 2003 08:17]
Quote:


Sorry if my message came off half-cocked, it wasn't my intention to come across as harsh


NP, we have sorted that out already, havent we? Besides, I am happy about any sort of feedback. Sometimes the negative ones take you a lot further than anything else.

regards,



Verker ||¬]

verker@iname.donotspamhere.com remove the obvious for mailing me

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