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Home » Stars! Clones, Extensions, Modding » VML lounge » Experiences with the VML version?!?
Re: Experiences with the VML version?!? Mon, 19 May 2003 02:17 Go to previous messageGo to previous message
ASword is currently offline ASword

 
Petty Officer 2nd Class

Messages: 57
Registered: May 2003
Location: Canada, Earth, Sol, minor...
[quote]
Verker wrote on Sun, 18 May 2003 13:50

ASword wrote on Sun, 18 May 2003 22:17

I think game balance may have been seriously compromised in a couple of ways.



I find this quite amusing. This is your 1st posting on this forum, you did a quick vs AI test, resulting in such a statement.



Heh, sorry -- my statement came out wrong. I wasn't basing it on the game against the AI at all, that was just the place I was exploring the modifications. I realize that the AI hasn't been modified to understand the mod and will behave rather oddly. As I said, it would be interesting to play a human with the mod to see how things really shake out. I have no doubt you could clean my clock quite easily. Smile

Quote:

Concerning 0 fuel usage in general: You do understad the ramscoop concept of Stars! as such, do you? ... I also would not judge balancing by using MT toys... This is part of the VML concept, and I cannot see how this could be worse balancing vs std Stars!


Yes, I understand scoops. I wasn't clear -- one issue I was concerned with was that normally catching one or two MT toys when your opponent does not has a minimal effect on things. If you happen to get the enigma engine, however, it seems like it would suddenly give you a much larger advantage than the MT normally conveys (i.e. faster missile battleships).

Quote:

Chaff shredders: I suggest you try heavy shielding and/or armor vs chaff shredders. They cut through shielded scouts and frigates like butter, but even decently designed DDs will give them a hard time, not to speak of mainline warships: They will be twice as fast on the map, twice as fast on the battleboard. Besides, ships with chaff shredders will get nowhere, cant be gated etc. They only have one purpose (and they work well there): a defensive weapon, that will kill decent numbers of chaff before missiles are wasted by firing on them.


They are still powerful and very long ranged beam weapons though and this just exaggerates the MT engine benefit further. In battle the slow speed won't matter a great deal due to the range of the beams, will it?

The "no ram scoops" minor racial trait looks much less attractive with this mod, no? The race I was using had this trait, perhaps without it the Enigma wouldn't have seemed such a big advantage.

As for not being able to gate these things, this does remind me of a bug I ran into, however, and that was fully loaded missile / chaff-shredder battleships with the Enigma engine were gateable through a 300kT/500ly gate. Probably an overflow bug, but I thought I had read that you had fiddled with the masses to avoid the problem. I downloaded the version from your website today.


Sorry if my message came off half-cocked, it wasn't my intention to come across as harsh (I was a bit rushed). It is an interesting mod, and obviously a major change to the way the game is played. Pity the Auto-Host won't host it.

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