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Re: MT Tue, 15 April 2003 14:44 Go to previous message
ninja_squirrel is currently offline ninja_squirrel

 
Crewman 1st Class

Messages: 34
Registered: December 2002
Location: Toronto, ON, Canada

Given the timeframe of this game, I think I'd find the Hush-A-Boom useful, as you need to get to Weap15 for the Enriched Neutron bomb, for greater kill percentage, and the low weight means that non-ITs can have some gateable bombers. The fact that it's dirt cheap is a bonus.

I also wouldn't mind the multi-function pod. Since it counts as a manuvering jet anyway, and any beamer relying on speed will need those jets, it would be a big hand, adding jamming against missile ships, which tend to be low accuracy and vulnerable to jamming at this stage, and the cloak is just icing on the cake.

As for the Enigma Pulsar, who wouldn't want that? If you didn't take NRSE, it's the earliest Warp 10 engine, extremely fuel efficient, it cloaks, and acts as a manuevering jet. If you DID take NRSE, then it's an awesome Ramscoop type engine for you, much better than the FM.

The Alien Miner is always nice if you took OBRM, and I think everyone is already beyond the tech required for it, or very close at least.

At this point in the game, the Langston Shell would be a nice bonus, I'd think, since it would give your warships, particularly beamers, a major advantage until the Gorilla Delegator appears on the field, and even then it's still useful.

I think that about covers it.



The Dopelar Effect:

The tendancy for stupid ideas to seem more intelliegent when they come at you rapidly.

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