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Home » Stars! 2.6/7 » The Academy » How do you like your Germanium? (A discussion of Stars! Race Economy)
icon5.gif  How do you like your Germanium? Fri, 10 February 2017 10:48 Go to previous message
Entropicurity is currently offline Entropicurity

 
Petty Officer 1st Class

Messages: 62
Registered: November 2007
Location: Northern Indiana, USA

With all the race design I've been fidgeting with I wanted to discuss what I have found and what may or may not be considered current with regards to race design.

From what I have read I have come to the following conclusions for each PRT:

ECONOMIC PRTs
CA - Often Banned or with heavy handicaps, FREE Terraforming!
IS - A lot of defensive tech and "free" growth in transit. Can neutralize negative growth and overpop penalties.
IT - Can transport cargo through Stargates! May take a while to get to a planet, but an orbital gate provides instant transfer of eco fluidly.
JoAT - Sometimes handicapped, found to be the core PRT for the HG monster and among the most well-rounded and potent PRTs!

WAR PRTs
PP - Rarely see this race mentioned, though I can imagine that such a race can be very devastating throughout the game.
SD - Personally I loved this as an economy race, as it the cheapest of the PRTs with some good defense. But the utility of mobile minefields, moving 2 warp speeds faster in mine fields, and detonated fields can make this a very aggressive PRT.
SS - Among the most expensive, but gains "free" resources in tech through the game. Can rob people of their transports or even from planets with the right tech.
WM - Very aggressive starting/mid game tech and a very potent movement advantage makes this a deadly PRT with or without an allied race provided minelayers.

SPECIAL PRTs
AR - Basically 3 different styles of play, and only one of them I've ever seen or read as effective. Extremely vulnerable, and a bit outside the scope of this.
HE - Would like to cover this but they are so unique with their half pop/double growth that it falls outside the scope (for the moment) of what I hope to discuss here.

Economies I have found fall into the following types:

Hyper Growth/HG (AKA "Monsters" if they can break the 25k resources by 2450 year mark):
Only Basic Remote Mining/OBRM LRT
Wide Hab (1 in 4-6) with 18-19% Growth Rate
1/1000-1200 Colonists
(11-13)/(9-8 Cost)/(14-16 Operated), 3g Checked if you can afford it
Cheap Weapons/Rest Expensive Tech (start @ 3 typically checked)

Hyper Producer/HP:
Narrow Hab (1 in 6-10) with 15-17% Growth Rate
1/2500 Colonists
15/(9-8 Cost)/(20-25 Operated), 3g Checked
Cheap Weapons/Rest Expensive Tech (start @ 3 typically checked)
Up to 50 Leftover points invested in Min Concentration

Factoryless/-f:
Only Basic Remote Mining/OBRM LRT
Wide Hab (1 in 4-6) with 18-19% Growth Rate
1/1000 Colonists
5/25/5, 3g NOT Checked (Worse possible settings!)
Weapons & Con Cheap, and some combination of normal/expensive tech with start @ 3 rarely checked.

Quickstart/QS:
I've seen a number of such builds using Cheap Engines/CE for early horde cost.
Narrow Hab (1 in 8-12) with 18-19% Growth Rate
1/1000-1200 Colonists
(11-13)/(8-7 Cost)/(14-16 Operated), 3g Checked if you can afford it
Weapons & Con Cheap, and some combination of normal/expensive tech with start @ 3 checked for early starting tech.

One World Wonder/OWW:
In some cases Only Basic Remote Mining/OBRM LRT (for increased hab on the one planet)
I've seen a number of such builds using Cheap Engines/CE for early horde cost.
Worst possible hab range, 15-19% Growth Rate (depending on what you can afford)
1/1000-1200 Colonists
(14-15 Resources)/(8-7 Cost)/(14-16 Operated), 3g Checked if you can afford it
Weapons & Con Cheap, and only what tech left over you can afford to get early advantage.

NOTE: For all designs, I've seen 10 Minerals/(3 or 4 cost in rare cases when playing -f)/(13-16 Operated) Mines always being used. Only odd ball options I've seen go up to 12 for some odd-ball Packet Physics races. From what I can tell this is due to the extremely high costs going from 10 to anything else being too expensive to justify.

Are the above settings typically what others have played with? Do you feel that I'm off point on some of the mentioned Economy Styles? Discuss!
...




--
"A gem is not polished without rubbing, nor a man perfected without trials." - Chinese Proverb

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