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Home » Stars! 2.6/7 » The Academy » How do you like your Germanium? (A discussion of Stars! Race Economy)
Re: How do you like your Germanium? Wed, 15 February 2017 13:44 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
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Registered: August 2005
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Entropicurity wrote on Wed, 15 February 2017 15:25
mrvan wrote on Wed, 15 February 2017 01:15
I think for AR the main decisions are # immunes...and pop efficiency...


This is exactly the idea behind the AR: They tend to be very limited with regards to diverse builds. The link in particular that I've had to work with can be found here: Viable AR designs: what are the options?


The "Monster" Pantheon by Barry Kearns (rec.games.computer.stars), there you can find a once lively discussion where also the bi-immune AR is discussed. Once I played a bi-immune designed after the advice given there in an all-AR game and it was very powerful. Finally I made it only to rank 2 with that design but that was most likely due to my impatience with too much micro-management... which is, indeed, the downside of the bi-immune, too many planets to manage. Other than that it is fast (for an AR), powerful and you can (and need) to play it very aggressively: getting/conquering lots of planets is a must as much as possible with such a design.

Quote:
I've seen a large number of handicap options of which the most commonly refferenced set I've seen are listed below:

AR: 50 | SS & PP: 100 | WM & HE: 125 | SD: 137 | IT & IS: 150 | JOAT: 175 | CA: 200

Of course experience handicaps I've seen mentioned as well, though would others dispute the validity of this in some way as an alternative to out-right bans?


Not sure what you are refering to with the above penalty list?
It doesn't really make sense to give penalties to ALL PRTs and nobody would give AR or PP a penalty in a normal game. In general you can't talk about penalties in general *grin
It depends too much on game parameters. Nowadays as a standard only CA and JoaT get penalties:
CA 100-200pts
JoaT 100-150pts or not taking NAS

When I played in a game with only experienced players with no penalties at all, most players, by te way,chose to play JoaT (not CA) in a small universe which I'd agree on that JoaT is the strongest PRT in a small universe: rather cheap PRT, very fast development due to excellent starting tech, penetrating scanners right from the start and a 20% bigger planet pop and economy base (which is actually even a 22% bonus in comparison to other PRTs because all players take OBRM as well in a small universe = 1.2 JoaT x 1.1 OBRM = 32%).

Games where you mix beginners and intermediate players follow a different logic. As an example in the games I hosted I usually even forbid SD for the more experienced because I didn't want to bring beginners into the situation to face SD-minefields in their first games: those are ALWAYS a micro-management hell and for beginners a huge obastacle. But in a normal game nobody (at least at the moment) would think of giving SD any penalties.

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