Re: How do you like your Germanium? |
Wed, 15 February 2017 09:25 |
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mrvan wrote on Wed, 15 February 2017 01:15I think for AR the main decisions are # immunes...and pop efficiency...
This is exactly the idea behind the AR: They tend to be very limited with regards to diverse builds. The link in particular that I've had to work with can be found here: Viable AR designs: what are the options?
Basically the 1 Immune with alternating Co-Efficient seems to be the only real competitive builds, and seem to always hover around 15% GR given that it is somewhat cushioned by Planet Value and Starbase Size.
With HE, I've seen back in the day when the tri-immune monster was a big deal, then CA took claim, then the rather monstrous QS HE took on the focus again. PP simply tends to be a hit or miss, though mostly miss given the rather intense cost of the PRT.
I've seen a large number of handicap options of which the most commonly refferenced set I've seen are listed below:
AR: 50 | SS & PP: 100 | WM & HE: 125 | SD: 137 | IT & IS: 150 | JOAT: 175 | CA: 200
Of course experience handicaps I've seen mentioned as well, though would others dispute the validity of this in some way as an alternative to out-right bans?
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