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Home » Primary Racial Traits » HE » The Shofixti - a monster race
The Shofixti - a monster race Wed, 15 June 2016 00:42 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Now that Lowtek's dead, I can post the full design of the Shofixti race.

HE
ISB, NRSE, OBRM, NAS, RS
Gravity immune, Temperature -120 - 120 (60 wide, centred), Radiation 25-89 (64 wide, right-shifted) - total "1 in 2", 44% initially habitable
13% (26% with HE bonus)
1/1000
15/9/10/4g
10/3/16
All expensive, start at 3
3 points left over to mineral concentrations


I took this race into Lowtek (a slow-tech, non-AccBBS game with Weapons required expensive) to prove a point. I was irritated that everyone persisted in describing what I call "supergrowth HE" - HE using their doubled growth to grow at over 20%, rather than trading it in for points - as "-f HE", and moreover had fixated on bi-immunity as the hab scheme. So I brought out what I believed to be in fact the superior version for a PBEM (particularly without AccBBS) - a +f with 1-immune 2-wide hab. This race maintains superb growth thanks to its 26% effective growth rate and great hab, but actually gets decent capacity as well (a 100% world produces 1375 resources, compared to a -f HE's 550, and the race can eventually inhabit 88% of planets with 1i planet values; the capacity per space isn't far off most 1-immune 2-narrow non-HE HGs) and thus isn't doomed to fade away the way a -f HE is by running out of space. My intention was to steamroller everyone with this race and thus prove the point. I ended up having to drop out, but I think the point was made nonetheless (it was a 2-winner game; the Shofixti and their ally did indeed triumph).

The factories look like a QS, but the race plays closer to a sped-up HG. The defining difference, to me, between a QS and an HG is the ratio between "factory time" and "population time" - a QS's "factory time" is shorter than an HG's while the "population time" remains similar, allowing the QS to greenline queues faster and have a larger proportion of its resources "free" at any given time (for early techs and warships). However, w
...

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