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Home » Stars! 2.6/7 » The Bar » Mine damage dodge (Trying to hammer this out.)
Mine damage dodge Wed, 01 June 2016 04:20 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008

Do you accept this proposal?[ 6 votes ]
1. No 3 / 50%
2. Yes 3 / 50%

We had a discussion a few years back about fixing the "standard cheats disclaimer", and it got filibustered out by a lot of yelling about the faulty mine damage algorithm.

This thread exists to get agreement on a standard policy for mine damage dodge, since I'd like to try again and it would really suck if it got filibustered out again.


My proposal is as follows:

Mine damage dodge - Banned
You may not arrange your ship designs and fleets in such a manner that ships survive a mine hit or succession of mine hits which would not have survived those hits were they in a fleet of a single design and the same total number of ships at each hit. If this happens unintentionally or unavoidably, you must scrap those ships at Waypoint 0 the next turn.


I think it's a good proposal, and in particular should satisfy what I understand to be MA's objections to "mine damage tanking", while remaining relatively simple and not unduly punishing players for the unavoidable nature of the bug at fault. Some of you may disagree; hence, the poll. Since this is part of an attempt at a standard, and not a rule by which all must abide, I'll consider this "settled" if "Yes" has at least 75% of the votes (once the majority of the active community has voted).

If anyone has something they consider to be a better proposal, they may make their own poll in their replies.


[Updated on: Wed, 01 June 2016 05:25]

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