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Home » Stars! 2.6/7 » New Game Announcements » Slow boat to China (Relaxed pace, with comms, fairly vanilla game.)
Re: Slow boat to China Wed, 06 May 2015 18:33 Go to previous messageGo to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
I am just now running the last testbed of 14. Everyone will be arranged in a circle, so I want to be sure everyone gets a fair shake when it comes to what kind of neighbors they get. I will use the testbeds (upto ~2430) to show the speed (for expansion or otherwise economic growth) and aggressive capacity (for instigation and response to early wars)of each race. Combined with info like hab standards and research preference, I hope to give each player an optimal chance for one natural ally and one natural enemy in their nearby space. Even before starting the last testbed I have a pretty good idea of where everybody is going. Tomorrow I have my last exam of the week, and plan to get the files out shortly after. I have a seed for the number and type of LRTs we will be using. Mineral conc will be >50% across the board. Tomorrow I will gen the game and move the HW around, then load game into an observer mod so that I can see all the nearby planet hab values. I will regen the game with the same seed, and the second time instead of just moving HW to their desired positions, I will also move nearby planets in order to be sure everybody gets a decent draw. I am doing this all together in the second remap so that I can move stars based on their star number (going left to right) in order to avoid problems that have arose in the past.

In moving non-HW planets, I will not take away any boon you receive from the random number gods. I will intervene though if you get a spectacularly terrible draw for either number of planets within 1 and 2 warp 9 jumps, as well as nearby habs and minerals. My measure for this is based on Craebild's Stars! Overall Planet Habitability and Race Econ Calculator. If you made a 1/7 race and get close to a 1/7 hab draw, that is your bad. If you made a 1/7 race and get a 1/10 hab draw, I will shift some planets closer (up to the point where get what one is more likely to expect). For mineral draw of nearby planets I will treat this as less critical than number of planets and number of habitable planets, but will intervene if there is a spectacular imbalance.

I believe all players have now responded to my query concerning player name visibility on the game page. One player prefers that identities are visible; two players don't seem to care one way or the other; all other players responded with a preference for hidden player ID on the game page.




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