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Home » Primary Racial Traits » AR » Viable AR designs: what are the options?
Re: Viable AR designs: what are the options? Wed, 11 January 2017 19:47 Go to previous messageGo to previous message
Entropicurity is currently offline Entropicurity

 
Petty Officer 1st Class

Messages: 62
Registered: November 2007
Location: Northern Indiana, USA

Yeah I've been fiddling with it already... and I feel the sluggishness of it. It requires substantially more MM than the other races, though the "instant" 32 resources from a simple 2500 colonizer early on is great.

From what I've noticed, the ramp-up and start of each planet doesn't take much, and capping them out isn't all that much. Alternatively, one only needs less-than 1x Medium Freighter for 4 years to get a small orbital fort running with enough resources to be independent. Problem is it takes a substantial longer amount of time to get to that hold %.

It is a risky move to take, as EVERYTHING is available at 100%, no resources to factories OR terraforming which frees up tech research and construction from the very start. Is it a worth while trade off? It is hard to tell, and I have not the experience to really know. Diplomacy would be almost mandatory to prevent early aggression, though the tech advantage could detur this somehwat by having a political "token" to work with.

Looks good on paper, but hard to really justify in a game. Anybody try this out at all?



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"A gem is not polished without rubbing, nor a man perfected without trials." - Chinese Proverb

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