Re: Viable AR designs: what are the options? |
Wed, 11 January 2017 19:33 |
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iztok | | Commander | Messages: 1202
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Entropicurity wrote on Wed, 11 January 2017 15:19The only mitigator looks to be ISB providing x2 and x3 the planet size to "mimic" the increase in GR.
Umm, no. 3i 7% AR will have enough pop on DSs to "mimic" 14% PGR on core planets somewhere around turn 90.
Quote:Given that the race itself acts as the truest form of -f (with an amazing twist on mid/late game eco)
Well, it is an amazing twist, but just for THIS race. Other players would've started pumping out 50k pop per turn per planet some 60 turns ago,
Quote:When I get more time I may try this out and see how far I can take it.
It's quite interesting experience. I didn ran some such games vs. the AI. Just don't forget making notes about econ, minerals and tech, and then compare these results with what wou can achieve with Feds.
BR, Iztok
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