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Re: Viable AR designs: what are the options? Wed, 11 January 2017 19:33 Go to previous messageGo to previous message
iztok is currently offline iztok

 
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Messages: 1202
Registered: April 2003
Location: Slovenia, Europe
Hi!
Entropicurity wrote on Wed, 11 January 2017 15:19
The only mitigator looks to be ISB providing x2 and x3 the planet size to "mimic" the increase in GR.

Umm, no. 3i 7% AR will have enough pop on DSs to "mimic" 14% PGR on core planets somewhere around turn 90. Shocked

Quote:
Given that the race itself acts as the truest form of -f (with an amazing twist on mid/late game eco)

Well, it is an amazing twist, but just for THIS race. Other players would've started pumping out 50k pop per turn per planet some 60 turns ago, Wink

Quote:
When I get more time I may try this out and see how far I can take it.

It's quite interesting experience. I didn ran some such games vs. the AI. Just don't forget making notes about econ, minerals and tech, and then compare these results with what wou can achieve with Feds. Shocked

BR, Iztok

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