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Home » Primary Racial Traits » AR » Viable AR designs: what are the options?
Re: Viable AR designs: what are the options? Wed, 11 January 2017 09:19 Go to previous messageGo to previous message
Entropicurity is currently offline Entropicurity

 
Petty Officer 1st Class

Messages: 62
Registered: November 2007
Location: Northern Indiana, USA

I just wanted to toss out there that I found this particularly helpful. I've been trying to read up on AR Races for some time and I did find that the different "ecos" for this race are really impressive.

The one that caught my eye was the 3 Immune HE/Mimic Build, reminds me of what a -f HE would look like to some degree, though the Growth Rate does seem to hurt. The only mitigator looks to be ISB providing x2 and x3 the planet size to "mimic" the increase in GR. Furthermore with the idea of everything being 100% you can pick and chose which planets to focus on as you expand with immediate gains early.

When I get more time I may try this out and see how far I can take it. I would like to mention that I have seen Low Starting Population used in some builds. Given that the race itself acts as the truest form of -f (with an amazing twist on mid/late game eco) I'm not sure. Though if the game is sparse enough, with enough time to grow it may be a worthwhile LRT to toss into the mix.



--
"A gem is not polished without rubbing, nor a man perfected without trials." - Chinese Proverb

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