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Re: "message pane" scraper Thu, 08 August 2013 09:56 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
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Messages: 2765
Registered: October 2004
Location: Third star to the left
XyliGUN wrote on Thu, 08 August 2013 12:14
There is only one event with the param \g and another one with \G:
\s attempted to execute transfer orders with \g involving either fuel or colonists. The attempt failed.

I don't quite recall this one, but could be an error message for trying to "transfer" colonists to an uninhabited planet. The very next msg (#285) mentions planets and is suspiciously similar. Sherlock

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\s had orders to transfer cargo to or from a \G. A futile pursuit.

The "futile pursuit" is most definitely related to Wormholes. UFO abduction

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If someone can simulate а game with these events and send me an m + xy files, then I can say exactly what is this.

It's not exactly easy to get a wormhole when and where you need it. Rolling Eyes


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Yes, there is a count and damage per design id in fleet inside fleet block.

Interesting! Dueling

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export players (player id, logo id, singular and plural names)

That'll be needed for the tools that want to render messages with race names in them. Lurking

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export planets (planet id, original/current environment, minerals concentration and available amount, starbase design id and damage, rout to target)

... and Packeting Destination, too, pls? Twisted Evil

A very interesting additional export (for future releases, perhaps) would be the details of the Production Queues. Hit over head


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export designs (including design name, hull, items on board)

Oh, yessss! Very Happy

That, coupled with some future tool to import designs, would enable a bunch of *very* interesting things. Pirate


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So far I have all of these info extracted, just need to carefully drop it to CSV.

I'm guessing that will include:
* details about foreign fleets
* battle debris
* packets
* minefields Whisper
* MT position / speed
?

I'm sure if you show us what the exported info looks like now, you'd be able to collect many useful suggestions! Cool


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I thinking of the one command line for all of this, just with the different switches like: /export players, /export planets, /export designs, /export fleets, /export events.

Well, since it's already an "exporter" tool, why not keep it simple imitating Stars! own style? i.e: "exporter [filename] -rpdfea" (where "r" stands for "races" and "a" would mean "all") Teleport


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just wondering, what kind of tool(s) are you going to do first once you have all of this info exported? Smile


    * "routes" checker/tweaker Work at computer
    * "packeting" checker/tweaker
    * "fuel" checker/tweaker (better if all waypoints known, not just the next)
    * "danger" analyzer
    * external shipdesign organizer/tweaker/library
    * prod Qs checker/tweaker
    * pop & mins "optimizer"? Asleep at cptr


[Updated on: Thu, 08 August 2013 09:59]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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