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Re: "message pane" scraper Thu, 08 August 2013 06:14 Go to previous messageGo to previous message
XyliGUN is currently offline XyliGUN

 
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Registered: July 2004
Location: Russia, St.Petersburg

XAPBob
The clicks to grav is discussed at length http://starsautohost.org/sahforum2/index.php?t=msg&th=22 99&prevloaded=1&rid=1560&start=0

Cool! Thanks for pointing me. Smile

XAPBob
Leave it as an exercise for secondary tools (it's easy enough to do as either a calculation or a lookup table). However CLICKS are unique - values are not necessarily (low grave has ?10 repeated values) so it's actually MUCH better to get clicks.

Deal! Very Happy

XAPBob
- Some of the fleet items seem to imply that the fleet ID isn't unique - I presume it is, and that the "ship type" is actually just "extra" information.

Yes, exactly, this just a sort of an additional info for the formatting.

XAPBob
- \v and \V are values, but what are \g and \G?

There is only one event with the param \g and another one with \G:
\s attempted to execute transfer orders with \g involving either fuel or colonists. The attempt failed.
\s had orders to transfer cargo to or from a \G. A futile pursuit.
If someone can simulate а game with these events and send me an m + xy files, then I can say exactly what is this.

XAPBob
I'm actually going to go back to one of my earlier questions as well....
The fleet report is a bit weak in terms of telling you exactly what is in each fleet - I presume the information is available to have a count of each ship design ID (and associated name?) and percentage damage to each type, for each fleet ID (e.g. 32 integers per fleet ID)?

Yes, there is a count and damage per design id in fleet inside fleet block.

XAPBob
That, combined with the "normal" f report would actually provide a good view of what ships are where.
Additionally if the Clicks valuue for planets can be exported then that would allow for accurate tools (without having to guess at values)

Well, I hate to promise ahead..., but this is what on my to do list:

  • export players (player id, logo id, singular and plural names)
  • export planets (planet id, original/current environment, minerals concentration and available amount, starbase design id and damage, rout to target)
  • export designs (including design name, hull, items on board)
  • export fleets (several lines per fleet for each design id)
  • export events

So far I have all of these info extracted, just need to carefully drop it to CSV.
I thinking of the one command line for all of this, just with the different switches like: /export players, /export planets, /export designs, /export fleets, /export events.


XAPBob
These are probably extra tools (certainly other files) - but seem relevant here at the moment.
The below information is looking really useful though. I can certainly see this being useful to generate a complete list of "useful information" from an m file at the start of a turn.

XAPBob, just wondering, what kind of tool(s) are you going to do first once you have all of this info exported? Smile



"Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something."
Robert A. Heinlein, Time Enough For Love

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