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Re: Planet mover (remapping tool) Tue, 30 July 2013 15:01 Go to previous messageGo to previous message
nmid

 
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Messages: 1608
Registered: January 2011
Location: GMT +5.5

Quote:

This tool was designed to be used in 2400, but should also work in any year.


That's awesome. Might require a rehosting of turn files every 30 odd years... but still works for a Deep Space Nine Scenario in a Huge Universe with a 1/21 planet hab Very Happy

XyliGUN wrote on Tue, 30 July 2013 22:45
XAPBob wrote on Tue, 30 July 2013 20:17
Would that mean you could effectively define fixed wormholes for the duration of a game?

Short answer is no.
Long answer is: I can add a pair of the wormholes with the required stability and I can move wormhole to any location. But as far as I aware of the game mechanics (please correct me if I'm wrong) it will not be there for the duration of the game. With some probability it can once become unstable and can change it's location.


That works... If only we could perma fix the stability of the WH Razz



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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