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Home » Stars! Clones, Extensions, Modding » Stars! Nova - Open Discussion and Help » Looking for help to renew Stars! game...
Looking for help to renew Stars! game... Thu, 28 March 2013 06:29 Go to previous message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

Hi!

As I can see, Stars! commnity and playing is slowly decaying and fading away...

As opposite, VGA planets continue to develop and already have online multiplayer free server (http://planets.nu/)

I have an idea to create a completely new game engine/platform.

It will be a little bit more flexible then just a solid game module - with allowing of XML model for game state and scripting-like definition of game rules for each turn generating. I will use complete abstraction so any game can be created in such engine.

To test, AND, to renew Stars! game, of course, I choose Stars! as the fist candidate for creating XML model of game and scripts for each turn generating rules. Of course, UI and client will be developed separately for each game (or each set of similar games).

Main point is - timeframe. The project should not last for more than few months for the first good running. I'm bored by (actually too slow) Supernova and other Stars! clones development. One of the solutions to speed it up is make it simpler to develop the game itself, while platform will take the most responsibility on the technical/programming part.

To achieve this, I will start from the very simple Stars!-like game with only simple ste of rules and definition, that will be later expanded to the full Stars! game rules over time. Expanded not by me, but rather by other developers interested to make it complete.

Also, the final thing here to speed it up is that I would not care about the precision of caluclations (like, for example, exact population growth numbers and some other numbers rounding issues). If we will actually need to make it as exact as original Stars! till the smallest piece, we will work on that later - this will be merely a work over the pieces of turn generating rules and will be easily achievable later. So, from start we will create new Stars!-like game.

I will take most platform development part onto myself (have good experiense on creating similar platforms). I doubt that I will be able to pay/hire other developers. Possibility to use kickstarter (http://www.kickstarter.com/) is very doubtful (this is not a solid program or game development, but a web server platform that seems not allowed there). ANyway, if anybody wants to join - welcome.


To sum it up:
The goal is to create a platform first of all, where game creator would be able to concentrate on writing game rules rather than all the other complex stuff related to the development in general. First version will be tested on attempt to renew Stars! game, starting from simple version of Stars!-like game and evolving it over time. Once goal achieved, platform will be officially released and available for other games creating.


Just for start, following is a bit of technical info:
--Server side (responsible for turns generating and games creating etc.):
Server API coding language: Java
Server platform: Jboss
Computer platform - any (Jboss and Java run on large variety of operation systems)
Communication protocol: HTTP (possinle Web services, but later)
Game model definition: XML
Game initial state definition: Binary encoded XML for player definition files, otherwise - XML
Game turn data (sending/receiving) : Binary encoded XML (though not decided yet)
Game rules definition: JavaScript scripting as a set of rules that will apply one by one during turn generating
Game state storing at the server side: filesystem files
Players registration, statistics etc. - Hypersonic database or some free simple DB
-- client side:
Editor for game definition - simple Flex or HTML5 web app
Game UI - simple Flex or HTML5 web app


Any other details - write me down and I'll share/discuss them on request.

Approximate project start date - start of May, maybe earlier.



WBR, Vlad

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