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Home » Stars! 2.6/7 » The Academy » Beamer and Sapper mixed design with Max Damage Ratio
Re: Beamer and Sapper mixed design with Max Damage Ratio Sun, 29 July 2012 15:22 Go to previous messageGo to previous message
nmid

 
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Messages: 1608
Registered: January 2011
Location: GMT +5.5

I have been following this thread from day1 and I admit I was confused when Neil made his claims too.
I didn't reply as EoF asked the question in my mind, asking Neil to share his data files/test beds so that we can see what tests he is running to infer his interesting observations.

As for the original purpose of the thread, I was unable to take out time to run actual numbers to see how range 2/3, ship weight, order of movement, firing order etc would affect the damage taken by the ships vs damage given, that would perhaps cause them not to move forward in order to fire their own weapons.

Edit - I.m talking about posts made prior to ash posting.


[Updated on: Fri, 03 August 2012 10:48] by Moderator





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