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Home » Stars! 2.6/7 » The Academy » Beamer and Sapper mixed design with Max Damage Ratio
Re: Beamer and Sapper mixed design with Max Damage Ratio Wed, 25 July 2012 20:02 Go to previous messageGo to previous message
neilhoward

 
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Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Eagle of Fire wrote on Tue, 24 July 2012 21:07
Absolutely impossible. nope

Rules of battle dictate that two enemy ships with the same ini and same weight will each have 50% chance to fire first (nope, this only describes ships with identical battle orders). This is decided randomly and last the entire battle (and does not have as great an effect as battle orders).

If both ships are the same then battle orders cannot affect who fire first because of tech advantage or because of "battle dancing". No, you are wrong. Battle orders determine movement, and therefore who is in range at time to fire.
Thus, as soon as both ships will be in range at the end of a given turn, they will be randomly assigned their order for the whole battle (again, only when same orders given).

Some details can weight the balance in a way or another so it is more likely for the lightest ship to fire first. (not what I describe when I say identical ships)
But assuming that both ships are identical, the % chance is 50%. (nope. not even close)

You get most of it up to battle orders, so I suggest you test it.

Coyote wrote on Tue, 24 July 2012 21:27
neilhoward wrote on Tue, 24 July 2012 20:08

2) Beamer ships with standard beams (all the same range) shoot first twice as often with Maximize Damage Ratio (when two races present).


If it'd happened on every attempt I'd say there's something to it, but I really suspect that this is random variance - especially since there's no known battle-guts mechanism that would be involved, and if there was, it'd be an unintended bug.


This is supported by my first trial. I setup 30 Scout battles, 42 Frigate battles, 54 Destroyer battles, 54 Cruiser battles, all ten times each. That is every combination of single beam type to battle speed (6*9 except scouts that do not have 1/2, 2.25, or 2.5 battle speed with a beam, and FFs don't have 2.25 or 2.5) for each of the first warships. Total battles: 1800. Max Damage Ratio fired first 1200 times. Hurray for maths.

I have started the second trial. I have generated 324 2 type DD battles and 324 2 type CC battles. Next set is 1404 3 type DD battles and 1404 3 type DD battles (all 10 times each). This is taking much longer, but I am able to use a fair bit of automation. So far I am seeing variations of the same pattern based on ration of battle speed to beam type and range, but I have only studied max damage and max damage ratio.

I am not seeing anything that looks random, and I don't this is so much a bug as a aspect of the battle engine that has not been scrutinized with adequate rigour; it makes sense to me.

m.a stars got excited on Wed, 25 July 2012 13:24, but that is ok too






[Updated on: Wed, 25 July 2012 20:13]

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