Messages: 809
Registered: December 2008 Location: GMT -5
I agree with what you say. However, I've read a lot of replies or articles in regard to this and they all end up agreeing that Max Damage and higher kill-to-ship ratio for such ships is a better tradeoff than using Max Damage Ratio with lower kill-to-ship ratio by being surprised by the behavior of said tactic.
I'm pretty sure much of this can actually be levied by extra MM. Thing is, most players don't want to have more MM, they usually want ways to have less. Plus, I would not be happy to be surprised this way in a critical battle. The Max Damage order is at least always predictable.