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Re: Immunity vs maxed hab range bar Tue, 15 November 2011 23:27 Go to previous messageGo to previous message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 237
Registered: April 2005
Location: Ohio
Core34 wrote on Tue, 15 November 2011 07:28

Hi.
Thanks for sharing your thoughts with me.

You're welcome.

Quote:

The fact, that this means most habitable planets to be much better may lead to a faster growth and so a quicker start, though.


Remember, immunity costs a lot. And I mean A LOT. There is a good reason for it. If you are not CA, it really makes a difference. However, for a CA that difference is very small. It's all about trade-offs. In this particular case, your gain for a CA with immunity compared to a CA without immunity (especially with TT) is very small. The benefit you get from taking the points and using them someplace else is much bigger. You can get better economy, cheaper factories/mines, higher growth rate, better tech, etc.

Quote:

I have to check this with the hab tool.


You might want to testbed this. Also, remember that no tool will tell you how playable your race is.

Quote:

The next question that rises in my mind is, if TT really pays off for a CA. Confused In the end it takes a long time until TT brings more terraforming than without

It gives you a nice boost at the start. You start with +/- 7%. And +/- 10% is right there too.

Quote:

- and it comes with the need to research bio AND .

Everything comes at a price. In case of CA, the price is very low, which is why it is not allowed in most games.

- braindead



Mess with the best, die like the rest!

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