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Home » Stars! 2.6/7 » The Bar » Game Concept : 1936
Re: Game Concept : 1936 Tue, 15 November 2011 05:01 Go to previous messageGo to previous message
Greenstink is currently offline Greenstink

 
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Messages: 76
Registered: January 2011
perrindom wrote on Mon, 14 November 2011 14:06

Greenstink wrote on Wed, 09 November 2011 10:37

I was hoping to try and relect on the political situation prior to world war 2 with this concept. The Axis and Allies holding much industry were reliant on their minor nation allies and puppets for much of the raw resourses to keep fighting. Only the soviet union really was independent with a large industry, raw matterials and armed forces (though horrible tactics IMO) at the wars out-break. The USA could only claim the same 4 years later about the time of operation torch.


Could you make the U.S. a "sleeping giant" by making them a 3i HE or a low growth no-penalty CA or JOAT? That would put the allies at a starting disadvantage but stronger in the end-game.

Along the same lines, you could let one of the Axis playes be -F. That would certainly gives the Comitern some headaches about how to make sure neither Axis or Allies will end up too strong.


While i would like to direct the economies of the sides more, because the Soviet Union couldnt be given an equal advantage as the allies or axis i choose instead to give them benifits more suiting the tactics they employed.

Axis build very powerful weapons of war (King Tiger, Jagpather, ME-232, Flak 88) but very little for defence until late in the war so WM was the obvious choice here.

Allies used mass production and multiple fronts to their advantage, but since everyone realy can gear their economy to mass production having hind sight i choose to give the allies IT PRT to simulate the multiple fronts.

The Commiterns tactics were IMO horrible and relied on the Human Wave doctorines, so i gave them IS in the hopes of a human wave orgy effect being used on their enemies to conquer planets.

I would of course love to do more realistic restrictions to the major powers economies but the reality is that stars! is a game of innovation and counter innovation while most of the nations of WW2 were driven by idiolical thought and to deviate from that was unthinkable. We can however simulate the need for control of economic resources by the majors, and growing power in the minor nations.



Da Orcs Smasha anz Brecka itz alz, Den wez drikz alz da stunty beer anz slepz

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