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Home » Stars! 2.6/7 » The Bar » Game Concept : 1936
Re: Game Concept : 1936 Mon, 14 November 2011 16:06 Go to previous messageGo to previous message
perrindom is currently offline perrindom

 

Messages: 129
Registered: August 2005
Location: Denmark
Greenstink wrote on Wed, 09 November 2011 10:37

I was hoping to try and relect on the political situation prior to world war 2 with this concept. The Axis and Allies holding much industry were reliant on their minor nation allies and puppets for much of the raw resourses to keep fighting. Only the soviet union really was independent with a large industry, raw matterials and armed forces (though horrible tactics IMO) at the wars out-break. The USA could only claim the same 4 years later about the time of operation torch.


Could you make the U.S. a "sleeping giant" by making them a 3i HE or a low growth no-penalty CA or JOAT? That would put the allies at a starting disadvantage but stronger in the end-game.

Along the same lines, you could let one of the Axis playes be -F. That would certainly gives the Comitern some headaches about how to make sure neither Axis or Allies will end up too strong.

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