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Re: Should Stars! files structures be publically available? Mon, 04 July 2011 06:58 Go to previous messageGo to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
XyliGUN wrote on Sun, 03 July 2011 23:54

I know most (I'd say 93%: 41 of 44) of Stars! file blocks, except battle blocks (still have no time to reverse them), AI blocks and also there might be some extremly rare blocks that I didn't found at all.

PaulCr reverse-engineered the battle blocks to the point he could build his own battle engine and make Stars! swallow it whole. Wumpus found a few extremely rare blocks, possibly some of those you still lack. Had they shared their knowledge (at least with trusted people like Ron) you (and others like you) wouldn't still be looking for the complete picture. We wouldn't still be waiting for things like the m- and x-files sanitizers, bug-stompers, data mergers, or a good all-in-one game/scenario creator. The day you get bored and leave we'll be again left with nothing in the way of progress, exactly as we were 10+ years ago. Confused

Also, all those fancy dlls and windows-oriented tools are hard to get running under Unix, Mac, or other platforms. That is very limiting. Sad

The fact that you don't see the usefulness of the structures themselves doesn't mean there is none. At the very least we should be able to ascertain whether a definitive bug-stomping cheat-squashing tool could be built (and thus do away with all decryption fears) or not. Sherlock


[Updated on: Mon, 04 July 2011 17:40]




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