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Home » Stars! Clones, Extensions, Modding » Stars! Nova - Open Discussion and Help » Stars! Nova May 2011
Stars! Nova May 2011 Wed, 18 May 2011 05:17 Go to previous message
Daniel is currently offline Daniel

 
Chief Warrant Officer 3
Stars! Nova developer
Stars! Nova developer

Messages: 179
Registered: April 2006
Location: Nowra, Australia
Things have recently kicked into high gear at the Stars! Nova project with a couple of new and very active developers getting involved. Henning and Bernado have joined the team and re-inspired some of the existing developers to add further contributions. Although we still have a lot of work to do to get to version 0.5, we hope to get a minor release out as soon as some high priority bugs get squashed.

Here is a summary of the work that has been going on since my last update:

A lot of general code clean up and improvements to the underlying code architecture.

New Game
Cool Starting star base and ships added.
- Fixed a runtime exception which occurred when starting a new game.

Race Designer
Cool Immunities introduced, but at a constant 841 point cost.
- Research costs modifier now properly increase or decrease advantage points.
- Changing the colonist growth rate now changes the point cost.
- Advantage points are no longer affected by a previously loaded race.

Console
- Research is now processed server side to prevent client exploits.
- Race trait processing moved server side.
- Fixed a crash if no stars have allocated research resources.
- Made some adjustments to the turn order to be closer to the Stars! turn order for production, pop-growth, mining, resource production.
- Fixed an issue where scrapping a ship overwrote the star's resources instead of adding to them.
- Updated message and planetary scanners after researching new one.
- Fixed an issue which caused an upgraded space station to disappear after one turn.
- Colonisers now stay scrapped rather than reappearing after one turn.
- Fixed an issue that caused an error message when more than one race tried to open its turn on the same computer (eg AI and Human).
- Fixed an issue that caused a planet taken by invasion not to change owner.

GUI
Cool Added the ability to use different ship icons for ship designs.
Cool Fixed various issues that caused the StarMap to flicker and/or leak memory, most noticeable under Linux/Mono.
Cool Added the option of toggling the StarMap background, and a toggling a visible rectangle box marking the Universe borders.
Cool Stars! gravity values are now used.
Cool Added a planet population tooltip (on mouse down) which gives additional details.
- StarMap now properly shows waypoints after adding them. Way-point list also updates on the fly for new waypoints added.
- Stars can now be made to contribute only leftover resources to research via the production dialog.
- PlanetDetail updates dynamically for research budget changes.
- Planets now contribute leftover resources to research.
- Fixed StarMap background to be properly aligned and match game universe size.
- Created a new ResourcesOnHandDisplay control which extends ResourceDisplay, for specifically showing planetary resources with extended information.
- Corrected research allocation written to orders file.
- Resources on hand now matches resources available in research pane.
- Fixed an issue which cause the time to complete research to become garbage when no resources were assigned.
- Ships can now be deleted without crashing the program.
- Fixed an issue that would cause the GUI to lock up when adding large build orders when limited resources were available.
- Added a dashed line at 100% fuel on engine fuel graph.
- Fixed an issue that caused the Nova GUI to crash when the first game message was posted with a null Type.
- Planet population is now updated when loading colonists.

Component Editor
- Corrected fuel usage for Trans-Galactic drive.

Tools
- Removed GameFileInflator project as the gzip decompression functionality is available in many free applications (7-zip, gzip, etc.).



Have fun.

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